https://bugs.freedesktop.org/show_bug.cgi?id=27350
Maciej Piechotka <uzytkownik2(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|WONTFIX |
Component|Drivers/DRI/i915 |Drivers/Gallium/i915g
AssignedTo|eric(a)anholt.net |dri-devel(a)lists.freedesktop
| |.org
--- Comment #3 from Maciej Piechotka <uzytkownik2(a)gmail.com> 2010-05-05 14:46:26 PDT ---
Mesa from git (5c2f6a3e9ff933444e0d0b2e844702dd91cc2ce2) + gallium + llvm:
Attempt to run any program using GL (glxinfo, glxgears) stops the program. They
consume 100% CPU. They don't display anything.
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https://bugs.freedesktop.org/show_bug.cgi?id=27343
Marek Olšák <maraeo(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #3 from Marek Olšák <maraeo(a)gmail.com> 2010-05-05 14:37:47 PDT ---
Fixed as of the commit 0ad541a684ca55e883a0bcde9ab8b5d73806269a.
Closing...
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If the memory is not iomem we should not try to
ioremap it. Should fix :
https://bugs.freedesktop.org/show_bug.cgi?id=27822
Signed-off-by: Jerome Glisse <jglisse(a)redhat.com>
---
drivers/gpu/drm/ttm/ttm_bo_util.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/drivers/gpu/drm/ttm/ttm_bo_util.c b/drivers/gpu/drm/ttm/ttm_bo_util.c
index a37a948..13012a1 100644
--- a/drivers/gpu/drm/ttm/ttm_bo_util.c
+++ b/drivers/gpu/drm/ttm/ttm_bo_util.c
@@ -113,7 +113,7 @@ int ttm_mem_reg_ioremap(struct ttm_bo_device *bdev, struct ttm_mem_reg *mem,
*virtual = NULL;
ret = ttm_mem_io_reserve(bdev, mem);
- if (ret)
+ if (ret || !mem->bus.is_iomem)
return ret;
if (mem->bus.addr) {
--
1.7.0.1
https://bugs.freedesktop.org/show_bug.cgi?id=27569
Nick Bowler <nbowler(a)draconx.ca> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #3 from Nick Bowler <nbowler(a)draconx.ca> 2010-05-05 10:41:08 PDT ---
Well, looks like this has been fixed in latest Linus' git. More than fixed, in
fact: not only does the kernel not panic, but modesetting actually works
(appears to fall back to a non-AGP mode of operation).
commit ccb2ad579f910e6146adf4eb3aa50325253ee8c9
Author: Robert Fitzsimons <robfitz(a)273k.net>
Date: Sat Apr 24 01:18:13 2010 +0100
drm/radeon/kms/agp The wrong AGP chipset can cause a NULL pointer
dereference
Selecting the wrong or no CONFIG_AGP_* chipset can cause a NULL pointer
dereference when combined with CONFIG_DRM_RADEON_KMS and an old system
with a R100 AGP card (should effect other cards too). The agp field
will be set to NULL if no suitable AGP chipset driver is loaded,
drm_agp_acquire already preforms a suitable NULL check so it can be used
directly.
Signed-off-by: Robert Fitzsimons <robfitz(a)273k.net>
Signed-off-by: Dave Airlie <airlied(a)redhat.com>
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https://bugs.freedesktop.org/show_bug.cgi?id=27887
Summary: r300g: depth textures + fbo = broken glClear()
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: wixorpeek(a)gmail.com
Created an attachment (id=35333)
--> (https://bugs.freedesktop.org/attachment.cgi?id=35333)
test case
Attached code does not clear the screen as expected. The classic r300 driver
fails too. Sometimes geometry rendering gets messed up (however it is not as
easily reproducible).
Hardware: Radeon X1300 (RV515), kernel 2.6.33, xorg 1.7.7 rc1, driver from git
(up to commit 7327a84b...).
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https://bugs.freedesktop.org/show_bug.cgi?id=22758
--- Comment #5 from Martin Garbolinski <val-gaav(a)wp.pl> 2010-05-04 10:24:04 PDT ---
(In reply to comment #4)
> Is this still an issue with mesa from mesa_7_7_branch?
Sorry for late reply ...
It seems to work ok with 7.7 and 7.8 ... However by ok I mean it doesn't slow
down anymore...
The graphic glitches in menu (and small glitches in normal game) are still
present just as the attached screenshot shows them...
So while the speed is ok and game does not fallback to software rendering, the
graphic glitches still appear after units selection.
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https://bugs.freedesktop.org/show_bug.cgi?id=8732
--- Comment #29 from Julien Cristau <jcristau(a)debian.org> 2010-05-03 13:10:39 PDT ---
> --- Comment #28 from Dotan Cohen <freedesktop-org(a)dotancohen.com> 2010-05-03 12:19:42 PDT ---
> I will reopen that bug as a request to enable DRI in radeonhd.
>
don't. just use radeon instead.
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