https://bugs.freedesktop.org/show_bug.cgi?id=28649
Summary: Stellarium font and icon problems
Product: DRI
Version: unspecified
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: DRM/Radeon
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: cryptooctoploid(a)gmail.com
Created an attachment (id=36400)
--> (https://bugs.freedesktop.org/attachment.cgi?id=36400)
stellarium
Fonts and icons are not displayed in stellarium
with my RS780 card and running the latest git kernel.
I have attached a screenshot showing the problem.
(Normally icons and text appears in the two bars
on the left and the button of the screen.)
Here is a picture showing the uncorrupted interface:
http://www.stellarium.org/img/screenshots/0.10-new-interface.jpg
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https://bugs.freedesktop.org/show_bug.cgi?id=28623
Summary: [r300g] enemy territory: quake wars crashes
Product: Mesa
Version: git
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: aaalmosss(a)gmail.com
A short while after a game is started, et:qw crashes.
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https://bugs.freedesktop.org/show_bug.cgi?id=28467
Summary: [r300g] Unigine Sanctuary v2.3 needs
GL_ARB_half_float_pixel
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: enhancement
Priority: medium
Component: Drivers/DRI/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: drakkk(a)centrum.cz
As of version 2.3 Unigine Sanctuary needs GL_ARB_half_float_pixel. This
extension is supported by hardware, but there may be some patent issues, more
info in this comment: https://bugs.freedesktop.org/show_bug.cgi?id=28294#c11 .
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https://bugs.freedesktop.org/show_bug.cgi?id=28994
Summary: [r300c] [r300g] skybox in ut2004 is not seamless
Product: Mesa
Version: git
Platform: x86 (IA32)
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: aaalmosss(a)gmail.com
As the attached screenshot shows, the polygon onto which the sky is rendered
has sharp contours, which should not be visible at all.
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https://bugs.freedesktop.org/show_bug.cgi?id=28800
Summary: [r300c] Texture corruption with World of Warcraft
Product: Mesa
Version: git
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: rankincj(a)googlemail.com
Created an attachment (id=36583)
--> (https://bugs.freedesktop.org/attachment.cgi?id=36583)
Screenshot of corrupt textures
A large number of textures are rendered incorrectly in World of Warcraft. (The
game appears otherwise stable and moderately playable, although the frame rate
isn't particularly high.)
This is with an AGP RV350, running Linux 2.6.33.5, xorg-xf86-drv-ati from git
and Fedora 13.
My theory is that this is related to bug 28033, which has been fixed for r300g.
However it is impossible to confirm this due to WoW crashing with r300g before
I can enter the game. (See bug 28630.)
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https://bugs.freedesktop.org/show_bug.cgi?id=27744
Summary: atombios stuck in loop - during suspend
Product: DRI
Version: unspecified
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: DRM/Radeon
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: parag.warudkar(a)gmail.com
Created an attachment (id=35172)
--> (https://bugs.freedesktop.org/attachment.cgi?id=35172)
Radeon 3650 BIOS
I regularly hit the below during resume from RAM -
[ 80.484213] [drm:atom_op_jump] *ERROR* atombios stuck in loop for more
> than 1sec aborting
> [ 80.484218] [drm:atom_execute_table_locked] *ERROR* atombios stuck
> executing FA30 (len 493, WS 0, PS 4) @ 0xFA71
> [ 81.497547] [drm:atom_op_jump] *ERROR* atombios stuck in loop for more
> than 1sec aborting
> [ 81.497552] [drm:atom_execute_table_locked] *ERROR* atombios stuck
> executing FA30 (len 493, WS 0, PS 4) @ 0xFA71
> [ 81.548053] PM: resume of devices complete after 2129.312 msecs
> [ 81.746649] PM: Finishing wakeup.
> [ 81.746651] Restarting tasks ... done.
Bumping the 1sec timeout to 2sec cures it - does not seems to be impacting
anything else.
lspci -v
01:00.0 VGA compatible controller: ATI Technologies Inc Mobility Radeon HD 3650
Subsystem: Hewlett-Packard Company Device 30e7
Flags: bus master, fast devsel, latency 0, IRQ 31
Memory at c0000000 (32-bit, prefetchable) [size=256M]
I/O ports at 7000 [size=256]
Memory at d8300000 (32-bit, non-prefetchable) [size=64K]
Expansion ROM at d8320000 [disabled] [size=128K]
Capabilities: [50] Power Management version 3
Capabilities: [58] Express Legacy Endpoint, MSI 00
Capabilities: [a0] Message Signalled Interrupts: Mask- 64bit+ Queue=0/0
Enable+
Capabilities: [100] Vendor Specific Information <?>
Kernel driver in use: radeon
Kernel modules: radeon
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https://bugs.freedesktop.org/show_bug.cgi?id=28860
Summary: [r300g] Yo Frankie crash: assertion failure / Too many
hardware temporaries used
Product: Mesa
Version: git
Platform: Other
URL: http://www.yofrankie.org/
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: sa(a)whiz.se
The game "Yo Frankie" crashes if run with shaders turned on:
r300 FP: Compiler Error:
Too many hardware temporaries usedUsing a dummy shader instead.
If there's an 'unknown opcode' message, please file a bug report and attach
this
log.
[...]
yofrankie-linux-i386.bin: state_tracker/st_mesa_to_tgsi.c:181: dst_register:
Assertion `t->outputMapping[index] <
(sizeof(t->outputs)/sizeof(*(t->outputs)))' failed.
I'm attaching a log captured with RADEON_DEBUG="fp".
System environment:
-- system architecture: 32-bit
-- Linux distribution: Debian unstable
-- GPU: RV570
-- Model: Asus EAX1950Pro 256MB
-- Display connector: DVI
-- xf86-video-ati: 801e83227a59a29eea425ea612083bbf2b536c30
-- xserver: 1.8.1.901
-- mesa: 75acb896c6da758d03e86f8725d6ca0cb2c6ad82
-- drm: 6ea2bda5f5ec8f27359760ce580fdad3df0464df
-- kernel: 2.6.35-rc3
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https://bugs.freedesktop.org/show_bug.cgi?id=27755
Summary: [KMS] sauerbraten crash with drmRadeonCmdBuffer: -22.
-> Vertex array 0 need 83794200 dwords have 112640
dwords
Product: Mesa
Version: git
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: major
Priority: medium
Component: Drivers/DRI/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: fabio.ped(a)libero.it
[bug splitted from bug #27507]
I am getting this:
drmRadeonCmdBuffer: -22. Kernel failed to parse or rejected command stream. See
dmesg for more info.
when starting douze maps with sauerbraten (with shaders enabled).
dmesg shows:
[ 309.795013] radeon 0000:01:00.0: (PW 1) Vertex array 0 need 83794200 dwords
have 112640 dwords
[ 309.795019] [drm:r100_cs_track_check] *ERROR* Max indices 16758840
[ 309.795022] [drm:radeon_cs_ioctl] *ERROR* Invalid command stream !
I am using current mesa git with:
GL_RENDERER = Mesa DRI R300 (RV530 71C5) 20090101 x86/MMX/SSE2 TCL DRI2
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https://bugs.freedesktop.org/show_bug.cgi?id=28327
Summary: Latest d-r-t breaks rendering on RV670
Product: Mesa
Version: git
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/R600
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: lists(a)andyfurniss.entadsl.com
Just updated drt to get the last few commits on AGP rv670 and exa rendering is
is trashed.
xterm contents OK, but window decoration/menus trashed, glxgears no output,
seamonkey display corrupt.
dmesg has lots of errors like -
[drm:radeon_cs_ioctl] *ERROR* Invalid command stream !
radeon 0000:02:00.0: r600_cs_track_validate_cb offset[0] 0 to big
radeon 0000:02:00.0: r600_packet3_check:1256 invalid cmd stream 635
[drm:radeon_cs_ioctl] *ERROR* Invalid command stream !
radeon 0000:02:00.0: texture bo too small (1920 21 4 0 -> 344064 have 163840)
[drm:radeon_cs_ioctl] *ERROR* Invalid command stream !
radeon 0000:02:00.0: texture bo too small (1024 320 4 0 -> 2621440 have
1310720)
[drm:radeon_cs_ioctl] *ERROR* Invalid command stream !
radeon 0000:02:00.0: r600_cs_track_validate_cb offset[0] 0 to big
radeon 0000:02:00.0: r600_packet3_check:1256 invalid cmd stream 635
[drm:radeon_cs_ioctl] *ERROR* Invalid command stream !
radeon 0000:02:00.0: texture bo too small (214 60 4 0 -> 67680 have 61440)
[drm:radeon_cs_ioctl] *ERROR* Invalid command stream !
radeon 0000:02:00.0: texture bo too small (1024 320 4 0 -> -1610612736 have
1310720)
[drm:radeon_cs_ioctl] *ERROR* Invalid command stream !
radeon 0000:02:00.0: texture bo too small (1024 320 4 0 -> -1610612736 have
1310720)
[drm:radeon_cs_ioctl] *ERROR* Invalid command stream !
radeon 0000:02:00.0: texture bo too small (1024 320 4 0 -> 2621440 have
1310720)
[drm:radeon_cs_ioctl] *ERROR* Invalid command stream !
radeon 0000:02:00.0: texture bo too small (1024 320 4 0 -> 5242880 have
1310720)
[drm:radeon_cs_ioctl] *ERROR* Invalid command stream !
radeon 0000:02:00.0: texture bo too small (507 4 4 0 -> 8384 have 8192)
[drm:radeon_cs_ioctl] *ERROR* Invalid command stream !
radeon 0000:02:00.0: texture bo too small (1024 320 4 0 -> 5242880 have
1310720)
[drm:radeon_cs_ioctl] *ERROR* Invalid command stream !
radeon 0000:02:00.0: texture bo too small (507 4 4 0 -> 8384 have 8192)
[drm:radeon_cs_ioctl] *ERROR* Invalid command stream !
radeon 0000:02:00.0: r600_cs_track_validate_cb offset[0] 0 to big
radeon 0000:02:00.0: r600_packet3_check:1256 invalid cmd stream 635
[drm:radeon_cs_ioctl] *ERROR* Invalid command stream !
radeon 0000:02:00.0: texture bo too small (1920 21 4 0 -> 344064 have 163840)
[drm:radeon_cs_ioctl] *ERROR* Invalid command stream !
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https://bugs.freedesktop.org/show_bug.cgi?id=28342
Summary: When cold-booting gfx is messed up with latest
drm-radeon-testing kernel
Product: DRI
Version: DRI CVS
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: DRM/Radeon
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: magnus(a)jensenligan.se
This only occurs when computer has been of for a long time (e.g over night)
Does not work either when booting into gdm, or booting into console and loading
radeon module manually.
If i first boot an vanilla kernel and go into X then warm-boot into d-r-t
kernel it will not show up anymore until next time i cold-boot.
It seems like the drm is having troubles initializing my gfx output.
My gfx card is an agp hd3650 (rv635)
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