https://bugs.freedesktop.org/show_bug.cgi?id=33418
Summary: Continuous GPU soft resets
Product: DRI
Version: XOrg CVS
Platform: x86-64 (AMD64)
OS/Version: other
Status: NEW
Severity: major
Priority: medium
Component: DRM/Radeon
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: spamjunkeater(a)gmail.com
When I try to play nexuiz, neverball games. My NI (HD6850) got lock and soft
reset itself continuously.
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https://bugs.freedesktop.org/show_bug.cgi?id=32131
Summary: small corruption around opengl window while using
compize cube effect.
Product: Mesa
Version: unspecified
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: roman.elshin(a)gmail.com
2.6.36.1 + drm/radeon/kms: MC vram map needs to be >= pci aperture size patch)
+ current r300g + current xf86-video-ati.
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https://bugs.freedesktop.org/show_bug.cgi?id=35446
Summary: Problem with Blender and big textures
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: disnel(a)disnel.com
When I try to use a big texture (4096x4096) in blender 2.56beta, I get
following error:
r300: CS space validation failed. (not enough memory?) Skipping rendering.
and no texture is displayed. Smaller textures (tested 2048x2048) works fine.
Also with LIBGL_ALWAYS_SOFTWARE=1 it works fine. When I try bigger texture
(8000x6048), I get no error, but also no texture and I can see screen
corruption with Compiz (bad window shadows, applets on panel, background on 2nd
display etc).
Blender files with textures and image with corrupted display are here
http://devel.disnel.com/tmp/
(I dont'know, how big files can I attach here). I'am using mesa
7.11.0-git2011016+gallium from xorg-edgers with Ubuntu 10.10 x86_64. My
graphics card is Radeon X1400.
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https://bugs.freedesktop.org/show_bug.cgi?id=30401
Summary: starting programs with Qt 4.7 opengl es2
graphicssystem fail
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: martinstolpe(a)gmail.com
I've compiled Qt 4.7 with the opengl es2 backend. When I try to start for
example dolphin with the opengl engine:
okular -graphicssystem=opengl
it fails with the following error:
okular: symbol lookup error: /usr/lib/egl/egl_gallium.so: undefined symbol:
drmGetMagic
Card is a X1400 in T60 notebook.
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https://bugs.freedesktop.org/show_bug.cgi?id=34097
Summary: Screen clearing issues in Minecraft and Blender
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: sa(a)whiz.se
Created an attachment (id=43170)
--> (https://bugs.freedesktop.org/attachment.cgi?id=43170)
Minecraft after switching from fullscreen
When switching between fullscreen and window in the game Minecraft, or when
pressing F12 to render the scene in Blender, I'm getting a a corrupt screen.
Sometimes it looks like it contains traces of a previously running gl
application, so maybe some buffer or something isn't cleared properly?
This isn't a new bug (seems to be present at least as far back as 7.9) or a
very important one, but would be nice if it could be fixed.
System environment:
-- system architecture: 32-bit
-- Linux distribution: Debian unstable
-- GPU: RV570
-- Model: Asus EAX1950Pro 256MB
-- Display connector: DVI
-- xf86-video-ati: 6.13.2
-- xserver: 1.9.4
-- mesa: 04c5cc5b8bec1f34f2405b08fd0d9ed6bd70ea61
-- drm: 2.4.23
-- kernel: 2.6.37
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https://bugs.freedesktop.org/show_bug.cgi?id=35095
Summary: [r300g] More screen corruption in WoW with HyperZ
enabled.
Product: Mesa
Version: git
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: rankincj(a)googlemail.com
There is now a large horizontal swathe of corruption across the middle of the
entire screen. This corruption vanishes as soon as I stop exporting
RADEON_HYPERZ.
This corruption appears with my M66GL (RV530 class) (but not with my RV350),
and is very recent - probably since the most recent HyperZ patches. Basically,
the corruption looks like lots of little tiles are missing from the picture.
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https://bugs.freedesktop.org/show_bug.cgi?id=33648
Summary: Black line in Lightsmark with Z compression enabled
(RV530)
Product: Mesa
Version: git
Platform: Other
URL: http://dee.cz/lightsmark/Lightsmark2008.2.0.tar.bz2
OS/Version: All
Status: NEW
Severity: minor
Priority: medium
Component: Drivers/Gallium/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: drakkk(a)centrum.cz
After recent zbuffer compression rework Lightsmark is the only remaining app
I've tested which is still not working properly here on RV530. There is a thick
black line across the screen in some scenes, particularly: "no radiosity","soft
shadows", "penumbra shadows" and the last scene. Maybe this is a known issue
and there are many open bugs about HyperZ, however according to
db299a9f8244d53d9041fcdbd396a77ebe1f9e3e comment RV530 should just work. So I'm
reporting it isn't. Also this is not a regression, it was much worse before and
this is the only remaining issue here.
To be sure this isn't HiZ issue I've changed line 367 in r300_chipset.c to
"caps->hiz_ram = 0;" and it haven't changed anything.
r300: AA compression: NO, Z compression: YES, HiZ: NO
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https://bugzilla.kernel.org/show_bug.cgi?id=28622
Summary: radeon video lookup
Product: Drivers
Version: 2.5
Kernel Version: 2.6.37
Platform: All
OS/Version: Linux
Tree: Mainline
Status: NEW
Severity: high
Priority: P1
Component: Video(DRI - non Intel)
AssignedTo: drivers_video-dri(a)kernel-bugs.osdl.org
ReportedBy: bugzilla.kernel.org(a)poelzi.org
Regression: No
Radeon got very unstable from 2.6.36 to 2.6.37 on my system. This is at least
one lockup I'm having when swtiching X Servers. KMS is enabled. Disable KMS
will crash video in like 30-300 seconds.
[81121.199055] INFO: task Xorg:1791 blocked for more than 120 seconds.
[81121.199059] "echo 0 > /proc/sys/kernel/hung_task_timeout_secs" disables this
message.
[81121.199061] Xorg D ffff8801261549d8 0 1791 1743 0x00400004
[81121.199066] ffff880123b4bb78 0000000000000082 ffff880123b4bd70
0000000000000000
[81121.199069] 00000000000139c0 ffff880126154640 ffff8801261549d8
ffff880123b4bfd8
[81121.199072] ffff8801261549e0 00000000000139c0 ffff880123b4a010
00000000000139c0
[81121.199076] Call Trace:
[81121.199083] [<ffffffff8115e687>] ? inode_init_always+0x1c7/0x1d0
[81121.199088] [<ffffffff815671e7>] __mutex_lock_slowpath+0xf7/0x180
[81121.199091] [<ffffffff815670cb>] mutex_lock+0x2b/0x50
[81121.199127] [<ffffffffa0157924>] radeon_bo_create+0x114/0x2c0 [radeon]
[81121.199146] [<ffffffffa016d30b>] radeon_gem_object_create+0x8b/0x110
[radeon]
[81121.199163] [<ffffffffa016d3e8>] radeon_gem_create_ioctl+0x58/0xd0 [radeon]
[81121.199180] [<ffffffffa00458d3>] drm_ioctl+0x433/0x4f0 [drm]
[81121.199198] [<ffffffffa016d390>] ? radeon_gem_create_ioctl+0x0/0xd0
[radeon]
[81121.199202] [<ffffffff81157a29>] do_vfs_ioctl+0xa9/0x5a0
[81121.199205] [<ffffffff81157fa1>] sys_ioctl+0x81/0xa0
[81121.199209] [<ffffffff8100b002>] system_call_fastpath+0x16/0x1b
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https://bugs.freedesktop.org/show_bug.cgi?id=29317
Summary: Neverwinter night cloak texture is broken on r600
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/R600
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: akirchhoff135014(a)comcast.net
With r600, mesa from git (2.0 Mesa 7.9-devel) both with and without KMS, the
texture on my players cloak flickers constantly. The cloak also does not move
properly with the character. For example, if I rest, my character sits down,
but the cloak remains standing. Works fine with fglrx and with r300.
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