https://bugs.freedesktop.org/show_bug.cgi?id=39287
Summary: Framebuffer object extension is exposed, but appears
never supported by radeon on R200
Product: DRI
Version: XOrg CVS
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: DRM/Radeon
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: b7.10110111(a)gmail.com
Created an attachment (id=49182)
--> (https://bugs.freedesktop.org/attachment.cgi?id=49182)
Test program
See test program.
A framebuffer object is created there, and a color attachment of 2^n x 2^m is
attached to it. Regardless of using depth renderbuffer attachment, framebuffer
status is always GL_FRAMEBUFFER_UNSUPPORTED. Test program continues execution
nonetheless, to see if something is drawn. In some circumstances, i do see some
part of the image for several frames, but they disappear after that.
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https://bugs.freedesktop.org/show_bug.cgi?id=44568
Bug #: 44568
Summary: Half-Life 1 engine has poor fps is large areas
Classification: Unclassified
Product: Mesa
Version: git
Platform: Other
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: toni.spets(a)iki.fi
Created attachment 55280
--> https://bugs.freedesktop.org/attachment.cgi?id=55280
Slow GLTrace
I've been following the fps of this engine for a few years, pre-gallium and
lately gallium. There is a noticable fps drop in maps that contain water or a
lot of models.
Normally, a fps drop from 100 to ~15 happens in action situations with smoke,
other players, water etc.
Taken that the engine is over 10 years old, is using standard OpenGL and it
runs very fine at 100fps on windows, my guesstimate is that it is using some
unoptimized GL path.
Attached slow gltrace is from viewing an area where my fps in 800x600
resolution is around 56 with a lot of models on the screen and the fast trace
is from a map that doesn't have that drop at all when nothing is happening.
The traces are around from the same period of time but the fast trace went at
~25 fps and the slow at ~5 fps when it was logged. Both traces start and end
with the game menu but only briefly.
Would appreciate if someone could finally take a shot at fixing this.
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https://bugs.freedesktop.org/show_bug.cgi?id=36782
Summary: textures on Earth in Celestia contain pixels from
other windows
Product: Mesa
Version: 7.10
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/R600
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: acelists(a)atlas.sk
Created an attachment (id=46261)
--> (https://bugs.freedesktop.org/attachment.cgi?id=46261)
See the blue dotted band around the planet - it is a window titlebar.
Textures on the planet Earth are rendered garbled with data pixel taken from
other windows (programs), probably taken from released GPU memory. Note it only
happens on Earth. The garbled texture is not the planet surface one, but it is
the clouds layer. That is loaded from a file that is 1024x512.
It does not happen when lowres textures are selected. Then a 128x64px file is
used for the clouds.
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https://bugs.freedesktop.org/show_bug.cgi?id=56659
Priority: medium
Bug ID: 56659
Assignee: dri-devel(a)lists.freedesktop.org
Summary: DRI_PRIME: triangle, rendering inside of which occurs
with a noticeable delay
Severity: normal
Classification: Unclassified
OS: All
Reporter: runetmember(a)gmail.com
Hardware: x86-64 (AMD64)
Status: NEW
Version: XOrg CVS
Component: DRM/Radeon
Product: DRI
Created attachment 69414
--> https://bugs.freedesktop.org/attachment.cgi?id=69414&action=edit
Example of artifact
Hello!
Please look at attached screenshot - there is triangle where we still see part
of old frame, that was displayed on screen few frames before. I doesn't sure
about terminology, but from my point of view looks like rendering in this
triangle is lag behind rest of the screen.
This issue happen for me only for applications launched with enabled offloading
rendering (DRI_PRIME=1). It's reproducible not only in "Left 4 Dead 2" but also
in other applications. Even in Chromium (if you launch it with
"--ignore-gpu-blacklist" option that enabled hardware rendering on Mesa, and
"DRI_PRIME=1" that enable offloading rendering) display same artifact
(triangle) while scrolling pages. Also you may notice this artifact in
glxgears, if you you run it in fullscreen mode.
Software:
Kubuntu 12.10 x86_64 updated from Xorg Edgers PPA.
Mesa: 9.1~git20121029.00e6819e
libdrm-radeon1: git20121025.bc494b31
xserver-xorg-video-radeon: git20120928.e8cb0b72
xserver-xorg-core: 1.13.0+git20120920.70e57668
Enabled or disabled V-Sync in KWin settings doesn't make the difference.
Enabled or disabled V-Sync in game settings doesn't make the difference.
Screenshot taken with stock Kubuntu kernel (3.5.0-17). With 3.7rc3 kernel issue
still reproducible, but just a bit less noticeable.
Hardware:
Acer Aspire 7560G laptop,
AMD APU A8-3500M with integrated Radeon HD 6620G (SUMO)
Discrete AMD Radeon HD 6650M (TURKS)
"xrandr --listproviders" output:
Providers: number : 2
Provider 0: id: 138 cap: 0xd, Source Output, Source Offload, Sink Offload
crtcs: 2 outputs: 3 associated providers: 1 name:radeon
Provider 1: id: 85 cap: 0xd, Source Output, Source Offload, Sink Offload crtcs:
6 outputs: 0 associated providers: 1 name:radeon
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https://bugs.freedesktop.org/show_bug.cgi?id=53118
Bug #: 53118
Summary: Rendering error in unigine heaven when
GL_ARB_shader_bit_encoding is used.
Classification: Unclassified
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: thomas.lindroth(a)gmail.com
Created attachment 65111
--> https://bugs.freedesktop.org/attachment.cgi?id=65111
screenshot
Textures are rendered incorrectly in unigine heaven on latest git drivers with
kernel 3.5.0 when shaders are set to high and ambient occlusion is on. The
problem is fixed when exporting
MESA_EXTENSION_OVERRIDE="-GL_ARB_shader_bit_encoding"
Hardware is juniper.
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https://bugs.freedesktop.org/show_bug.cgi?id=32312
Summary: openvg "lion" demo freezes the system & lockup GPU
with r600g
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: virtuousfox(a)gmail.com
in time of bug #30684 r600g were giving poor performance with "lion" demo
(about ~30 fps on my system) but not long ago i've noticed big, x10 time
speedup (up to ~350 fps). however, it was not for long: with
783e7caadf945f176cb297b8791769e2855fc9ef revision launching "lion" demo on my
system results in
1) video system freeze
2) 100% CPU time usage on all cores and total system freeze up if i not act
quickly and not kill demo process via ssh fast
if killed in time - all goes back to normal, in exception of
launching gles1gears demo right after which results in same behaviour.
however, repeated launch of gles1gears results in working demo but with some
artefacts.
third launch is all ok.
i'm pretty sure that regression was introduced in r600g in last 48 ~hours (same
revision but with r300g work ok) but i haven't done bisect.
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https://bugs.freedesktop.org/show_bug.cgi?id=33399
Summary: No HDMI PCM mutichannel audio
Product: DRI
Version: XOrg CVS
Platform: All
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: DRM/Radeon
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: xavier.bestel(a)free.fr
Hi,
using a HD 2600, audio over HDMI is stereo-only. The only mean to have
multichannel (e.g. 5.1) is to use passthrough, but true multichannel (e.g. 8
channels PCM) isn't supported by the driver, although it should be supported by
the HDMI standard.
Here's the excerpt from alsa-info.sh concerning the card:
Codec: ATI R6xx HDMI
Address: 0
AFG Function Id: 0x1 (unsol 0)
Vendor Id: 0x1002aa01
Subsystem Id: 0x00aa0100
Revision Id: 0x100000
No Modem Function Group found
Default PCM:
rates [0x40]: 48000
bits [0x2]: 16
formats [0x1]: PCM
Default Amp-In caps: N/A
Default Amp-Out caps: N/A
GPIO: io=0, o=0, i=0, unsolicited=0, wake=0
Node 0x02 [Audio Output] wcaps 0x201: Stereo Digital
Control: name="IEC958 Playback Con Mask", index=0, device=0
Control: name="IEC958 Playback Pro Mask", index=0, device=0
Control: name="IEC958 Playback Default", index=0, device=0
Control: name="IEC958 Playback Switch", index=0, device=0
Device: name="HDMI 0", type="HDMI", device=3
Converter: stream=1, channel=0
Digital: Enabled GenLevel
Digital category: 0x2
Node 0x03 [Pin Complex] wcaps 0x400381: Stereo Digital
Pincap 0x00000094: OUT Detect HDMI
Pin Default 0x18560010: [Jack] Digital Out at Int HDMI
Conn = Digital, Color = Unknown
DefAssociation = 0x1, Sequence = 0x0
Pin-ctls: 0x40: OUT
Unsolicited: tag=00, enabled=0
Connection: 1
0x02
Full data is at
http://www.alsa-project.org/db/?f=b3f67a0890f9878b7b3f345578e24eda0aaa59ac
Thanks,
Xav
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https://bugs.freedesktop.org/show_bug.cgi?id=36563
Summary: Unity locks up with latest xorg/mesa/dri/drm
Product: DRI
Version: XOrg CVS
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: General
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: ernstp(a)gmail.com
#0 __lll_lock_wait () at
../nptl/sysdeps/unix/sysv/linux/x86_64/lowlevellock.S:136
#1 0x00007f643c9615b4 in _L_lock_944 () from
/lib/x86_64-linux-gnu/libpthread.so.0
#2 0x00007f643c9613ca in __pthread_mutex_lock (mutex=0xf09a68) at
pthread_mutex_lock.c:61
#3 0x00007f6432d91f9d in radeon_bo (radeon=0xf09a10, handle=21, size=0,
alignment=0) at radeon_bo.c:78
#4 0x00007f6432d8d612 in r600_bo_handle (radeon=0xf09a10, handle=21,
array_mode=0x7fff0d9888ec) at r600_bo.c:83
#5 0x00007f6432d7770d in r600_texture_from_handle (screen=0xf09bd0,
templ=0x7fff0d988990, whandle=0x7fff0d9889d0) at r600_texture.c:484
#6 0x00007f6432d8b29a in dri2_drawable_process_buffers
(drawable=0x7f6434095e20, statts=<value optimized out>, count=228100616) at
dri2.c:253
#7 dri2_allocate_textures (drawable=0x7f6434095e20, statts=<value optimized
out>, count=228100616) at dri2.c:363
#8 0x00007f6432d8c1f7 in dri_st_framebuffer_validate (stfbi=<value optimized
out>, statts=0x7fff0d988a80, count=1, out=0x0) at dri_drawable.c:73
#9 0x00007f6432d8c370 in dri_drawable_validate_att (pDRICtx=<value optimized
out>, target=3553, format=8410, dPriv=<value optimized out>)
at dri_drawable.c:185
#10 dri_set_tex_buffer2 (pDRICtx=<value optimized out>, target=3553,
format=8410, dPriv=<value optimized out>) at dri_drawable.c:199
#11 0x00007f6433bc41fe in TfpTexture::bindPixmapToTexture(unsigned long, int,
int, int) () from /usr/lib/compiz/libopengl.so
#12 0x00007f6433bc9cf4 in
boost::detail::function::function_invoker4<GLTexture::List (*)(unsigned long,
int, int, int), GLTexture::List, unsigned long, int, int,
int>::invoke(boost::detail::function::function_buffer&, unsigned long, int,
int, int) () from /usr/lib/compiz/libopengl.so
#13 0x00007f6433bc3cb4 in GLTexture::bindPixmapToTexture(unsigned long, int,
int, int) () from /usr/lib/compiz/libopengl.so
#14 0x00007f643072ff79 in DecorTexture::DecorTexture(unsigned long) () from
/usr/lib/compiz/libdecor.so
#15 0x00007f6430730095 in DecorScreen::getTexture(unsigned long) () from
/usr/lib/compiz/libdecor.so
#16 0x00007f6430730678 in Decoration::create(unsigned long, unsigned long) ()
from /usr/lib/compiz/libdecor.so
#17 0x00007f6430730704 in DecorWindow::updateDecoration() () from
/usr/lib/compiz/libdecor.so
#18 0x00007f6430733593 in DecorScreen::handleEvent(_XEvent*) () from
/usr/lib/compiz/libdecor.so
#19 0x000000000044e9a3 in CompScreen::handleEvent(_XEvent*) ()
#20 0x000000000044e9a3 in CompScreen::handleEvent(_XEvent*) ()
#21 0x00007f642fef44bf in RegexScreen::handleEvent(_XEvent*) () from
/usr/lib/compiz/libregex.so
#22 0x000000000044e9a3 in CompScreen::handleEvent(_XEvent*) ()
#23 0x000000000044e9a3 in CompScreen::handleEvent(_XEvent*) ()
#24 0x00007f642f3c97bc in MoveScreen::handleEvent(_XEvent*) () from
/usr/lib/compiz/libmove.so
#25 0x000000000044e9a3 in CompScreen::handleEvent(_XEvent*) ()
#26 0x000000000044e9a3 in CompScreen::handleEvent(_XEvent*) ()
#27 0x000000000044e9a3 in CompScreen::handleEvent(_XEvent*) ()
#28 0x00007f642d2bb1ad in WorkaroundsScreen::handleEvent(_XEvent*) () from
/usr/lib/compiz/libworkarounds.so
#29 0x000000000044e9a3 in CompScreen::handleEvent(_XEvent*) ()
#30 0x00007f642ce7c396 in ResizeScreen::handleEvent(_XEvent*) () from
/usr/lib/compiz/libresize.so
#31 0x000000000044e9a3 in CompScreen::handleEvent(_XEvent*) ()
#32 0x00007f642cc626c1 in FadeScreen::handleEvent(_XEvent*) () from
/usr/lib/compiz/libfade.so
#33 0x000000000044e9a3 in CompScreen::handleEvent(_XEvent*) ()
#34 0x00007f642ca4d0cb in UnityMTGrabHandlesScreen::handleEvent(_XEvent*) ()
from /usr/lib/compiz/libunitymtgrabhandles.so
#35 0x000000000044e9a3 in CompScreen::handleEvent(_XEvent*) ()
#36 0x00007f642c62a3c7 in PrivateScaleScreen::handleEvent(_XEvent*) () from
/usr/lib/compiz/libscale.so
#37 0x000000000044e9a3 in CompScreen::handleEvent(_XEvent*) ()
#38 0x00007f642c40f3c0 in SessionScreen::handleEvent(_XEvent*) () from
/usr/lib/compiz/libsession.so
#39 0x000000000044e9a3 in CompScreen::handleEvent(_XEvent*) ()
#40 0x00007f642c174829 in UnityScreen::handleEvent(_XEvent*) () from
/usr/lib/compiz/libunityshell.so
#41 0x000000000044e9a3 in CompScreen::handleEvent(_XEvent*) ()
#42 0x000000000042e59b in PrivateScreen::processEvents() ()
#43 0x0000000000455958 in CompEventSource::callback() ()
#44 0x00007f643db83daf in Glib::Source::dispatch_vfunc(_GSource*, int
(*)(void*), void*) () from /usr/lib/libglibmm-2.4.so.1
#45 0x00007f643d032bcd in g_main_dispatch (context=0xea3f30) at
/build/buildd/glib2.0-2.28.6/./glib/gmain.c:2440
#46 g_main_context_dispatch (context=0xea3f30) at
/build/buildd/glib2.0-2.28.6/./glib/gmain.c:3013
#47 0x00007f643d0333a8 in g_main_context_iterate (context=0xea3f30,
block=<value optimized out>, dispatch=1, self=<value optimized out>)
at /build/buildd/glib2.0-2.28.6/./glib/gmain.c:3091
#48 0x00007f643d0339f2 in g_main_loop_run (loop=0xee5620) at
/build/buildd/glib2.0-2.28.6/./glib/gmain.c:3299
#49 0x000000000042a2ea in CompScreen::eventLoop() ()
#50 0x0000000000423160 in main ()
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https://bugs.freedesktop.org/show_bug.cgi?id=49817
Bug #: 49817
Summary: radeon: The kernel rejected CS when running shader
example from SFML library
Classification: Unclassified
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: lordheavym(a)gmail.com
Running shader example from SFML library flood the terminal with previous
message, the rendering window is garbled.
* dmesg output:
[132186.056570] radeon 0000:01:00.0: texture bo too small (800 80 26 0 ->
256000 have 4096)
[132186.056581] radeon 0000:01:00.0: alignments 800 16 8 512
[132186.056588] [drm:radeon_cs_ib_chunk] *ERROR* Invalid command stream !
[132186.073312] radeon 0000:01:00.0: texture bo too small (800 80 26 0 ->
256000 have 4096)
[132186.073322] radeon 0000:01:00.0: alignments 800 16 8 512
[132186.073328] [drm:radeon_cs_ib_chunk] *ERROR* Invalid command stream !
* [lordh@archMain shader]$ uname -a
Linux archMain 3.3.5-1-ARCH #1 SMP PREEMPT Mon May 7 19:57:51 CEST 2012 x86_64
AMD Athlon(tm) II X4 630 Processor AuthenticAMD GNU/Linux
* glxinfo:
OpenGL renderer string: Gallium 0.4 on AMD RV770
OpenGL version string: 2.1 Mesa 8.1-devel (git-23c0d46)
OpenGL shading language version string: 1.30
* libdrm from git
* sfml-2.0rc library download:
http://www.sfml-dev.org/download.php#2.0-rc
* Direct link to the shader example (included in the 2.0rc version):
https://github.com/LaurentGomila/SFML/tree/3c317cab9bccf11d34904637d48c9125…
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