https://bugs.freedesktop.org/show_bug.cgi?id=59899
Priority: medium
Bug ID: 59899
Assignee: dri-devel(a)lists.freedesktop.org
Summary: Diagonal rendering artifacts on xbmc
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: aeriksson(a)fastmail.fm
Hardware: x86-64 (AMD64)
Status: NEW
Version: XOrg CVS
Component: DRM/Radeon
Product: DRI
Hi,
Just moved to xbmc (which uses gl), from freevo and more often than not, I get
extreme diagonal rendering artifacts on the gui. Pretty much each gui object (a
box, a single character, etc) has a diagonal split and either of the halves
renders o, and the other is mostly black. The diagonal flickers between the
corners at a rapid pase (~ 4 changes / second).
I files report on it at xbmc (http://trac.xbmc.org/ticket/14017) which also has
screenshots and a short movie grab attached.
Freevo worked ok, so I guess this is somehow related to new code paths executed
by xbmc (both 11.0 and 12-git suffers). I have no idea if it's kernel driver
related or somewhere higher in the stack.
Ideas to narrow this down appreciated. xbmc is the only app which behaves like
this.
-ath
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https://bugs.freedesktop.org/show_bug.cgi?id=59172
Priority: medium
Bug ID: 59172
Assignee: dri-devel(a)lists.freedesktop.org
Summary: [r300g] flashing and corruption with MSAA 6x and
1920x1080
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: fabio.ped(a)libero.it
Hardware: x86 (IA32)
Status: NEW
Version: git
Component: Drivers/Gallium/r300
Product: Mesa
When running some applications such as supertuxkart 0.8 with a high resolution
(1920x1080) and MSAA 6x the screen flashes, shows massive corruptions and gets
very slow. Just changing MSAA to 4x the problem is no longer reproducible.
Tested on current git with:
r300: DRM version: 2.18.0, Name: ATI RV530, ID: 0x71c5, GB: 1, Z: 2
r300: GART size: 509 MB, VRAM size: 256 MB
r300: AA compression RAM: YES, Z compression RAM: YES, HiZ RAM: YES
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https://bugs.freedesktop.org/show_bug.cgi?id=58131
Priority: medium
Bug ID: 58131
Assignee: dri-devel(a)lists.freedesktop.org
Summary: r300g: Corruption in Half Life 2 unless gl_ClipVertex
is written
Severity: normal
Classification: Unclassified
OS: All
Reporter: stefandoesinger(a)gmx.at
Hardware: Other
Status: NEW
Version: git
Component: Drivers/Gallium/r300
Product: Mesa
Created attachment 71330
--> https://bugs.freedesktop.org/attachment.cgi?id=71330&action=edit
Screenshot of the static main menu
Half-Life 2 (running in Wine) has a random vertex corruption. This corruption
can be seen in the static main menu(start it with -console) and in-game. The
corruption goes away if I modify Wine to always write gl_ClipVertex even if
clipping is disabled.
This is interesting particularly because r300g does not support clipping with
vertex shaders. It says so on the command line, and in-game rendering and the
Wine tests confirm this.
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https://bugs.freedesktop.org/show_bug.cgi?id=57918
Priority: medium
Bug ID: 57918
Assignee: dri-devel(a)lists.freedesktop.org
Summary: Amnesia causes shader compiler errors on RV350 with
high graphics settings
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: oreaus(a)gmail.com
Hardware: All
Status: NEW
Version: git
Component: Drivers/Gallium/r300
Product: Mesa
Created attachment 71034
--> https://bugs.freedesktop.org/attachment.cgi?id=71034&action=edit
Amnesia output with RADEON_DEBUG=fp using Shadow Quality = High
Testing Amnesia on RV350, I've found that setting 'Shadow Quality' to 'High' in
game settings causes the error:
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
More information:
Distro: Xubuntu 12.04 32bit
Kernel: 3.5.0-18-generic
Mesa: ec83535c83c748b067ecf4548e5396fef8719725
libtxc_dxtn.so installed
I have attached the output with RADEON_DEBUG=fp.
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https://bugs.freedesktop.org/show_bug.cgi?id=57888
Priority: medium
Bug ID: 57888
Assignee: dri-devel(a)lists.freedesktop.org
Summary: Amnesia shader compiler errors on RV350
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: oreaus(a)gmail.com
Hardware: x86 (IA32)
Status: NEW
Version: git
Component: Drivers/Gallium/r300
Product: Mesa
Created attachment 71005
--> https://bugs.freedesktop.org/attachment.cgi?id=71005&action=edit
side-by-side comparison
Running the game Amnesia with minimal graphics settings and resolution causes
the following error:
r300 FP: Compiler Error:
Too many hardware temporaries used.
Using a dummy shader instead.
With all graphics settings highest, this message is output additionally:
r300 FP: Compiler Error:
compiler/r300_fragprog_emit.c::emit_alu(): Too many ALU instructions
Here is some additional information:
Distro: Xubuntu 12.04 32bit
Kernel: 3.5.0-18-generic
Mesa: ec83535c83c748b067ecf4548e5396fef8719725
libtxc_dxtn.so installed
The game runs but most of the textures are black, except light sources such as
the torches and windows. On Intel Sandybridge, the textures render correctly.
I've attached an image to demonstrate the difference. The left is i965, the
right is r300g. On intel, there are no errors output.
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https://bugs.freedesktop.org/show_bug.cgi?id=56918
Priority: medium
Bug ID: 56918
Assignee: dri-devel(a)lists.freedesktop.org
Summary: [R350] Black labels on MapsGL
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: s.j.turner(a)uqconnect.net
Hardware: x86 (IA32)
Status: NEW
Version: 9.0
Component: Drivers/Gallium/r300
Product: Mesa
Created attachment 69809
--> https://bugs.freedesktop.org/attachment.cgi?id=69809&action=edit
screenshot from Mesa 9.0
Using a Radeon 9800 Pro 128MB (R350) on both Mesa 8.04 and Mesa 9.0. All of the
labels in Google MapsGL are black rectangles. This is actually slightly worse
on Mesa 9.0, with which the location names (at lower zoom levels) park,
national park and state forest labels now show text on a black background
instead of normal text as before. On both versions of Mesa the street names
are not shown, there are only black rectangles where the street names should
be.
Attached screenshot is from Firefox 16.0.2 running on Mesa 9.0 on Ubuntu 12.10.
The 3.5.0-2-generic #2-Ubuntu kernel is a bit out of date - I can update to
the 3.5.0-17.28 kernel (which rebases to upstream 3.5.5 plus a few small
changes) if that is important.
Please note that this is NOT the same as bug 49088. The fix for that was
specifically included in 8.0.4-0ubuntu0.1 and mentioned in the changelog.
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https://bugs.freedesktop.org/show_bug.cgi?id=50999
Bug #: 50999
Summary: [r300g, bisected] piglit glsl-fs-discard-04 fails
Classification: Unclassified
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Keywords: regression
Severity: normal
Priority: medium
Component: Drivers/Gallium/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: pavel.ondracka(a)email.cz
CC: eric(a)anholt.net, tstellar(a)gmail.com
Created attachment 62924
--> https://bugs.freedesktop.org/attachment.cgi?id=62924
RADEON_DEBUG=fp log
./bin/shader_runner tests/shaders/glsl-fs-discard-04.shader_test -auto -fbo
Probe at (0,0)
Expected: 0.000000 1.000000 0.000000 0.000000
Observed: 1.000000 0.000000 0.000000 0.000000
PIGLIT: {'result': 'fail' }
Regression test shows:
e21b9f1f19d2345026a7fbe095a776d0b64557ec is the first bad commit
commit e21b9f1f19d2345026a7fbe095a776d0b64557ec
Author: Eric Anholt <eric(a)anholt.net>
Date: Fri May 4 13:37:08 2012 -0700
glsl: Remove the opt_discard_simplification pass.
This conflicts with the GLSL 1.30+ rules for derivatives after a
discard has occurred.
Reviewed-by: Kenneth Graunke <kenneth(a)whitecape.org>
llvmpipe works fine, so this may be another uncovered r300 compiler issue.
GPU:RV530
Kernel: 3.4.0-1.fc17.i686
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https://bugs.freedesktop.org/show_bug.cgi?id=50149
Bug #: 50149
Summary: Faulty shaders on RS600
Classification: Unclassified
Product: Mesa
Version: 8.0
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: major
Priority: medium
Component: Drivers/Gallium/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: schmakerisko(a)gmail.com
Good day,
im owner of Dell Latitude XT laptop and have issues with any version of Mesa
drivers. To specify problem correctly - i do have problems with shaders and
textures on this laptop.
On Lightsmark i do have some artifacts on screen, no (or better to say) faulty
reflection. With oibaf PPA repository (git-based repository) i do have pretty
much all textures black. So no luck at all.
On Penumbra Black Plague GPU even causes laptop lockup - game will stop and
after a moment the colors will disappear to strange white-ish recoloring and
computer no longer works (hard reset required).
Im upgrading to PPA drivers ATM, so if i can submit some logs or try some
variables, tell me and im up to try it.
Thank you for good job at the drivers.
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https://bugs.freedesktop.org/show_bug.cgi?id=47955
Bug #: 47955
Summary: Celestia hit fallback on r300g from git?
Classification: Unclassified
Product: Mesa
Version: git
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: randrik(a)mail.ru
Hello.
Using kernel 3.2.9 vanilla (also tried 3.1.0-rc9 + nouveau patches),
libdrm/ddx/mesa from git, and X server 1.10.4 i have strange bug on my rs600:
if i start celestia (self-compiled, version 1.6.1, with gtk2 interface) in its
default rendering mode - it show mostly white window. Selecting another
rendering path, like "basic" or "multitexture" makes it work OK. Witb white
window i have extremely low framerates, like 1.x something fps. Tried
RADEON_DEBUG options , without luck.
Will add logs and screenshot.
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https://bugs.freedesktop.org/show_bug.cgi?id=44536
Bug #: 44536
Summary: [r300g] bisected - performance regression on 0ad
Classification: Unclassified
Product: Mesa
Version: git
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: fabio.ped(a)libero.it
CC: maraeo(a)gmail.com
This commit [1] lowers 0 A.D. performance from ~28 fps to ~20 fps, confirmed
with LIBGL_SHOW_FPS=1 mesa variable and with in game FPS counter. This is on
0ad alpha 8 on default Oasis map. Tested with current mesa git up to e60daf7
with and without the [1] commit reverted.
The card is:
r300: DRM version: 2.9.0, Name: ATI RV530, ID: 0x71c5, GB: 1, Z: 2
r300: GART size: 509 MB, VRAM size: 256 MB
r300: AA compression RAM: YES, Z compression RAM: YES, HiZ RAM: YES
[1]
http://cgit.freedesktop.org/mesa/mesa/commit/?id=93f4e3cb6c1ca303ee1f5c2a24…
commit 93f4e3cb6c1ca303ee1f5c2a2491a8eff33f2633
Author: Marek Olšák <maraeo(a)gmail.com>
Date: Sat Dec 24 08:15:40 2011 +0100
winsys/radeon: move managing GEM domains back to drivers
This partially reverts commit 363ff844753c46ac9c13866627e096b091ea81f8.
It caused severe performance drops in Nexuiz. Reported by Phoronix.
Tested by me on r300g and by IRC people on r600g.
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