https://bugs.freedesktop.org/show_bug.cgi?id=50655
Bug #: 50655
Summary: ATI RV670 [Radeon HD 3870] Ioquake games causes GPU
lockup (waiting for 0x00003039 last fence id
0x00003030)
Classification: Unclassified
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: major
Priority: medium
Component: Drivers/DRI/R600
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: BryanQuigley(a)Ubuntu.com
Created attachment 62474
--> https://bugs.freedesktop.org/attachment.cgi?id=62474
kern.log
Tested and reproducible with Urban Terror, Warsow, and World of Padman. Used
phoronix test suite, and at some point during the run of each game, it would
either freeze or eventually display weird output to the screen (attached).
Occasionally a VT switch would let the game "appear" again. Other times you
can hear the sound of the game continue.
I am using the 3.4 kernel and drivers/X, etc from Xorg Edgers PPA, which for
the ati driver would be 6.14.99+git20120525.b1e9c308 and mesa is
8.1~git20120530.ff3eef1a.
You should be able to reproduce this by:
Installing phoronix test suite
(http://www.phoronix-test-suite.com/?k=downloads)
and then running: phoronix-test-suite benchmark urbanterror
(or warsow or padman)
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https://bugs.freedesktop.org/show_bug.cgi?id=41503
Summary: Oops with Linux 3.0.0 and radeon driver:
shmem_truncate_range
Product: DRI
Version: unspecified
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: DRM/Radeon
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: paulepanter(a)users.sourceforge.net
Created an attachment (id=52032)
--> (https://bugs.freedesktop.org/attachment.cgi?id=52032)
Photo of monitor displaying Kernel messages like call trace
This report is a follow up for my message sent to the mailing list [1].
Unfortunately the Bugzilla instance of Linux [2] is still down due to the
security breach in August and therefore I am reporting this issue here in the
FreeDesktop Bugzilla [3].
Having a lot of windows open using the Awesome window manager [4] the X server
crashed printing the following to the monitor. Please see the attached image
for the complete message.
Pid: 1503, comm: Xorg Tainted: G C 3.0.0-1-amd64 #1 LENOVO
INVALID/Bali
[…]
Process Xorg (pid: 1503, threadinfo ffff88010c208000, task
ffff88011950d790
Stack:
[…]
Call Trace:
pagevec_move_tail+0x30/0x30
shmem_evict_inode+0x58/0xea
evict+0x7b/0x119
dentry_kill+0x136/0x155
dput+0xdb/0xea
fput+0x17b/0x1a2
remove_vma+0x3d/0x71
do_munmap+0x2da/0x2f3
sys_shmdt+0x9a/0x127
system_call_fastpath+0x16/0x1b
Code: 00 00 00 00 00 48 8b 94 24 a0 00 00 00 48 8d 45 28 48 ff 44 24 10
48 c7 44 24 50 00 00 …
RIP […] shmem_truncate_range+0x45c/0x6a1
RSP <ffff88010c209cf8>
Unfortunately for debugging this issue this is the first time it happened and
the issue is not reproducible.
Debian Wheezy/testing is running on this system with Linux 3.0.0-3 [5] and the
(non-free) firmware for the graphics card.
[1] http://lists.freedesktop.org/archives/dri-devel/2011-October/015011.html
[2] https://bugzilla.kernel.org/l
[3] https://bugs.freedesktop.org/
[4] http://awesome.naquadah.org/
[5]
http://packages.debian.org/changelogs/pool/main/l/linux-2.6/linux-2.6_3.0.0…
[6]
http://packages.debian.org/changelogs/pool/non-free/f/firmware-nonfree/firm…
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https://bugs.freedesktop.org/show_bug.cgi?id=64201
Priority: medium
Bug ID: 64201
Assignee: dri-devel(a)lists.freedesktop.org
Summary: OpenCL usage result segmentation fault on r600g with
HD6850.
Severity: normal
Classification: Unclassified
OS: other
Reporter: spamjunkeater(a)gmail.com
Hardware: x86-64 (AMD64)
Status: NEW
Version: git
Component: Drivers/Gallium/r600
Product: Mesa
I am using OpenSUSE 12.3 x86_64 with 3.9 Kernel and ATI 6850HD GPU.
I just experiment OpenCL but I cannot make it with open source tools.
compiled llvm, clang with : ./configure --libdir=/usr/lib64 --prefix=/usr
--enable-{optimized,pic,shared} --disable-{assertions,docs,timestamps}
--enable-targets="x86_64" --enable-experimental-targets="R600"
(for llvm compilation, used http://llvm.org/docs/GettingStarted.html)
And after, compiled mesa-trunk with ./configure --with-gallium-drivers=r600
--prefix=/usr --libdir=/usr/lib64 --enable-{vdpau,texture-float}
--with-dri-drivers="" --enable-{gallium-llvm,r600-llvm-compiler,opencl}
--enable-glx-tls --enable-shared-{glapi,dricore}
but every utility that I tried, gives a segmentation error to me :-/
[ 3453.462803] python[7401]: segfault at 60 ip 00007f55c16292c0 sp
00007fff191b9138 error 4 in pipe_r600.so[7f55c14c0000+299000]
[ 3465.707476] pyrit[7529]: segfault at 0 ip 00007f53614fb7cb sp
00007f535f2bc5c0 error 6 in libLLVM-3.3svn.so[7f5360eb1000+1004000]
[ 3674.192257] cgminer[8773]: segfault at 20 ip 00007f2b65088710 sp
00007fffc1f24908 error 4 in libLLVM-3.3svn.so[7f2b648af000+1004000]
Most detailed report from pyrit, by using it with benchmark argument;
> pyrit benchmark
Pyrit 0.4.1-dev (svn r308) (C) 2008-2011 Lukas Lueg http://pyrit.googlecode.com
This code is distributed under the GNU General Public License v3+
Calibrating... 0x7faf109a72e0: i32 = GlobalAddress<i32 (i32, i32, i32)*
@llvm.AMDGPU.bit.extract.u32.> 0
Undefined function
UNREACHABLE executed at
/run/media/death/OldRoot/temp/llvm/lib/Target/R600/AMDGPUISelLowering.h:56!
Stack dump:
0. Running pass 'Function Pass Manager' on module 'radeon'.
1. Running pass 'AMDGPU DAG->DAG Pattern Instruction Selection' on function
'@sha1_process'
Aborted
Regards,
Erdem
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https://bugs.freedesktop.org/show_bug.cgi?id=64776
Priority: medium
Bug ID: 64776
Assignee: dri-devel(a)lists.freedesktop.org
Summary: [9.1.2]"GPU fault detected" whit "eclipse juno" crash
system
Severity: normal
Classification: Unclassified
OS: All
Reporter: mombelli.mauro(a)gmail.com
Hardware: Other
Status: NEW
Version: 9.1
Component: Drivers/Gallium/radeonsi
Product: Mesa
Created attachment 79557
--> https://bugs.freedesktop.org/attachment.cgi?id=79557&action=edit
dmesg with a nice error log
hi,
after updating to mesa, ati-dri and mesa-libgl 9.1.2, everything work but when
launching "eclipse juno" (even a fresh install) the monitor turn off, sometimes
the system doesn't respond, sometimes the montor keep turning on and off, GUI
in freezed but i can still use virtual consolle. No problem with steam, bzflag,
flash, older version of eclipse or other java program. Also GPU extensive test
have been done on windows system with no fault.
Work-around is falling back to 9.1.1
my board:
$ lspci | grep -i VGA
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Pitcairn PRO [Radeon HD 7850]
here you will find attached dmesg and xorg log during one of the (rare) times
when monitor was going on and off. Xorg seems to stop just before the system
goes in this "loop state"
anyway dmesg seems to catch the problem
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https://bugs.freedesktop.org/show_bug.cgi?id=37724
Summary: occlusion queries are messed up in ut2004 (regression,
bisected)
Product: Mesa
Version: unspecified
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: aaalmosss(a)gmail.com
The majority of the 3d objects disappear periodically since this commit:
f76787b3eae3f0b8af839fabfb24b57715a017f6 is the first bad commit
commit f76787b3eae3f0b8af839fabfb24b57715a017f6
Author: Marek Olšák <maraeo(a)gmail.com>
Date: Sun May 29 04:36:36 2011 +0200
r300g: fix occlusion queries when depth test is disabled or zbuffer is
missing
From now on, depth test is always enabled in hardware.
If depth test is disabled in Gallium, the hardware Z function is set to
ALWAYS.
If there is no zbuffer set, the colorbuffer0 memory is set as a zbuffer
to silence the CS checker.
This fixes piglit:
- occlusion-query-discard
- NV_conditional_render/bitmap
- NV_conditional_render/drawpixels
- NV_conditional_render/vertex_array
:040000 040000 baeff41ffed8952cbb1666d04941c6d5d01ca4fc
cdb64f4b684804b818df4b65c04109eaad568e11 M src
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https://bugs.freedesktop.org/show_bug.cgi?id=43698
Bug #: 43698
Summary: On PPC, OpenGL programs use incorrect texture colors.
Classification: Unclassified
Product: Mesa
Version: git
Platform: PowerPC
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r300
AssignedTo: dri-devel(a)lists.freedesktop.org
ReportedBy: ghostlydeath(a)gmail.com
Created attachment 54298
--> https://bugs.freedesktop.org/attachment.cgi?id=54298
PrBoom
With git b1a8b7b0196c73bcfe488cbfc9e9fcd1d7ce7d9b.
Texture colors are incorrect, they appear to be ABGR instead of RGBA, thus blue
becomes green, red becomes alpha, etc.
The only thing that is not affected is glxgears, but that does not use any
textures.
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https://bugs.freedesktop.org/show_bug.cgi?id=64475
Priority: medium
Bug ID: 64475
Assignee: dri-devel(a)lists.freedesktop.org
Summary: Slow work and low brightness in Euro Track Simulator
II game with HD6850
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: commiethebeastie(a)gmail.com
Hardware: x86-64 (AMD64)
Status: NEW
Version: git
Component: Drivers/DRI/R600
Product: Mesa
Created attachment 79172
--> https://bugs.freedesktop.org/attachment.cgi?id=79172&action=edit
Euro Truck Simulator screenshot
I tried to run the game with
STEAM_RUNTIME="1" R600_LLVM=0 R600_HYPERZ=0 steam
Driver "radeon"
Option "SwapbuffersWait" "on"
Option "ColorTiling" "off"
Option "ColorTiling2D" "off"
Option "EnablePageFlip" "on"
Option "AccelMethod" "EXA"
and
STEAM_RUNTIME="1" R600_LLVM=1 R600_HYPERZ=1 R600_DEBUG=sb steam
Driver "radeon"
Option "SwapbuffersWait" "off"
Option "ColorTiling" "on"
Option "ColorTiling2D" "on"
Option "EnablePageFlip" "off"
Option "AccelMethod" "EXA"
options
But all times the game runs slowly and with low brightness. In the mirrors is
visible to normal brightness. Also I can put apitrace file here.
direct rendering: Yes
OpenGL renderer string: Gallium 0.4 on AMD BARTS
OpenGL core profile version string: 3.1 (Core Profile) Mesa 9.2.0 (git-5471e39)
OpenGL core profile shading language version string: 1.40
Linux localhost 3.9.0-next-20130509 #1 SMP PREEMPT Thu May 9 12:49:14 MSK 2013
x86_64 AMD FX(tm)-8120 Eight-Core Processor AuthenticAMD GNU/Linux
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https://bugs.freedesktop.org/show_bug.cgi?id=62441
Priority: medium
Bug ID: 62441
Assignee: dri-devel(a)lists.freedesktop.org
Summary: Bastion game runs slowly
Severity: normal
Classification: Unclassified
OS: All
Reporter: lvella(a)gmail.com
Hardware: Other
Status: NEW
Version: unspecified
Component: Drivers/DRI/R600
Product: Mesa
Game Bastion (from Humble Indie Bundle V and Steam) runs very slowly on most
parts, specially when the scene is full of special effects (rain, etc),
rendering it unplayable.
The only part where it runs at normal speed is at main menu and the very
beginning of the game.
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https://bugs.freedesktop.org/show_bug.cgi?id=62967
Priority: medium
Bug ID: 62967
Assignee: dri-devel(a)lists.freedesktop.org
Summary: Game Dungeon Defenders crash my whole system.
Severity: normal
Classification: Unclassified
OS: All
Reporter: lvella(a)gmail.com
Hardware: x86-64 (AMD64)
Status: NEW
Version: XOrg CVS
Component: DRM/Radeon
Product: DRI
Created attachment 77255
--> https://bugs.freedesktop.org/attachment.cgi?id=77255&action=edit
glxinfo output
When I run Dungeon Defenders, the game window pops up and the first intro
animation runs very slowly (a red logo building in front of a white backgroud),
then at the second animation, a seeming magic circle with purple fire, my
computer halts and freezes completely, and I have to reboot.
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