https://bugs.freedesktop.org/show_bug.cgi?id=100784
Bug ID: 100784
Summary: Fullscreen fade transitions in starsector run at a few
frames per second
Product: Mesa
Version: 17.0
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: jon(a)moozaad.co.uk
QA Contact: dri-devel(a)lists.freedesktop.org
The game generally runs at the 60fps cap with this exception.
Game forum bug link: http://fractalsoftworks.com/forum/index.php?topic=11972.0http://i.imgur.com/5zbBSCc.png (see the double prongs on the draw calls, the
buffer wait is just an alt-tab)
I'm running Opensuse Tumbleweed (mesa 17.0.3/kernel 4.10.10) on a Fury X.
Reproduction:
Launch star sector (any resolution, windowed or fullscreen)
Get into the game (skip tutorials etc)
Initiated a UI transition (easiest is press tab for map, left click a planet to
show planet info)
I'm working on getting an API trace.
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https://bugs.freedesktop.org/show_bug.cgi?id=100638
Bug ID: 100638
Summary: Shadow of mordor crash Mesa: User error:
GL_INVALID_VALUE in glFlushMappedBufferRange(offset
2097060 + length 480 > mapped length 2097152)
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: edisonalvarez(a)arnet.com.ar
QA Contact: dri-devel(a)lists.freedesktop.org
Created attachment 130770
--> https://bugs.freedesktop.org/attachment.cgi?id=130770&action=edit
dmesg
It crashes randomly if I reset the graphics settings to default it doesn't
happen again for some time, then it crashes again and I have to reset the
settings because it won't start.
I using DAL/DC kernel staging from git 4.9.20, but it happens with other
kernels.
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https://bugs.freedesktop.org/show_bug.cgi?id=100400
Bug ID: 100400
Summary: Game Valhalla Hills crash on startup
Product: Mesa
Version: 17.0
Hardware: x86-64 (AMD64)
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: beham.christopher(a)gmx.at
QA Contact: dri-devel(a)lists.freedesktop.org
Created attachment 130460
--> https://bugs.freedesktop.org/attachment.cgi?id=130460&action=edit
Output of the game execution logged with script
The Game Valhalla Hills crashes for me on Mesa 17.0.2 on Archlinux.
I tried the mesa packages from the standard archlinux extra repo.
To get a little bit more information I added the line '--enable-debug \' to
./configure in the mesa_archlinux_package_source_files and created the packages
and installed the packages mesa and mesa-vdpau, except from builded with
enabled debug these packages are the same as from the standard archlinux extra
repo.
The attached file run is the output of executing:
ST_DEBUG=tgsi MESA_DEBUG=1 LIBGL_DEBUG=verbose ./ValhallaHills-Linux-Shipping
The attached file gdb is the output of executing:
ST_DEBUG=tgsi MESA_DEBUG=1 LIBGL_DEBUG=verbose gdb
./ValhallaHills-Linux-Shipping
I also tried to play with MESA_GL_VERSION_OVERRIDE (the game seems to need at
least 3.2) and MESA_GLSL_VERSION_OVERRIDE (the game seems to need at least 150)
but with no effects on the error outputs.
The game works very well when using the amdgpu-pro driver version 16.60.379184
and turning off vsync in the game options. But I want to keep Mesa because of
the need to downgrade packages for amdgpu-pro and bad performance on Grid
Autosport.
The game also works with an old nvidia GeForce GT240 in my old PC in my cellar
with both nvidia version 340 and mesa nouveau driver, with colour and blinking
light issues but quite playable.
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https://bugs.freedesktop.org/show_bug.cgi?id=100239
Bug ID: 100239
Summary: Incorrect rendering in CS:GO
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: network723(a)rkmail.ru
QA Contact: dri-devel(a)lists.freedesktop.org
Created attachment 130271
--> https://bugs.freedesktop.org/attachment.cgi?id=130271&action=edit
Broken AUG scope
In windows, when you're aiming with AUG the screen around the scope is blurred.
On Mesa we have strange black pattern. The pattern changes on each cs:go
restart.
I can reproduce it on Mesa 17.1-git + llvm 5.0 + RX480 and on stock Ubuntu
16.04.2 (Mesa 13.0, I believe) + R7 240
Note: green rectangles are not the bug, it's me hiding my steam name.
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https://bugs.freedesktop.org/show_bug.cgi?id=100166
Bug ID: 100166
Summary: Colored terrain/tents in Shadow of Mordor during
weather storms
Product: Mesa
Version: git
Hardware: All
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: vedran(a)miletic.net
QA Contact: dri-devel(a)lists.freedesktop.org
Created attachment 130170
--> https://bugs.freedesktop.org/attachment.cgi?id=130170&action=edit
Colored terrain
(See attached screenshot.)
I am running latest LLVM and Mesa git on Tonga (R9 380X). Not sure if this is a
regression or not.
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https://bugs.freedesktop.org/show_bug.cgi?id=100024
Bug ID: 100024
Summary: [radeonsi] Failed to find memory space for buffer
eviction when calling glTexSubImage2D with 16384 / 2
Product: DRI
Version: XOrg git
Hardware: All
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: DRM/Radeon
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: julien.isorce(a)gmail.com
Created attachment 130005
--> https://bugs.freedesktop.org/attachment.cgi?id=130005&action=edit
new piglit test max-texture-size2 to reproduce the problem
/ [AMD/ATI] Cape Verde PRO [FirePro W600] /
The piglit test max-texture-size2 prints:
GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA8, Largest Texture Size = 16384
radeon: Not enough memory for command submission.
[drm:radeon_cs_ioctl [radeon]] *ERROR* Failed to parse relocation -12! (ENOMEM)
PIGLIT: {"subtest": {"GL_TEXTURE_RECTANGLE-GL_RGBA8" : "pass"}}
It says it passes but internally it fails. It looks like a bug from the TTM GPU
memory manager subsystem in the linux kernel.
To reproduce just run:
RADEON_THREAD=false DISPLAY=:0 PIGLIT_SOURCE_DIR=/home/julien/dev/piglit/
PIGLIT_PLATFORM=mixed_glx_egl ./bin/max-texture-size -fbo -auto
I set RADEON_THREAD=false to make it easier since the problem also appears with
true.
I attached a new and more minimal piglit test "max-texture-size2" that
reproduces the problem.
A workaround of the problem is to use GL fence as the new test also
demonstrates setting the env var USE_FENCE.
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https://bugs.freedesktop.org/show_bug.cgi?id=99974
Bug ID: 99974
Summary: Pinned memory is extremely slow on Dolphin
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: akz(a)tutanota.com
QA Contact: dri-devel(a)lists.freedesktop.org
When running Dolphin with the OpenGL backend and pinned memory enabled, I get
terrible performance. Getting about 10-20fps in a 60fps game with pinned
memory, and full 60fps without it.
This was discussed on dolphin's IRC channel earlier today, and this PR was made
to disable it. If it gets committed you'll have to use a build without that
code to test it I think.
https://github.com/dolphin-emu/dolphin/pull/4973/commits/005e6796b85341a3e7…
I'm using an RX460, Linux 4.10.0, mesa/llvm/xorg-server all built from git,
although it happens on older stable versions too.
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https://bugs.freedesktop.org/show_bug.cgi?id=99782
Bug ID: 99782
Summary: Driver lockup using dolphin in specific areas
Product: Mesa
Version: git
Hardware: Other
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: radeon.20.mathieui(a)dfgh.net
QA Contact: dri-devel(a)lists.freedesktop.org
Created attachment 129537
--> https://bugs.freedesktop.org/attachment.cgi?id=129537&action=edit
Dolphin FIFO log that triggers the lockup
Using my RX 470 card and mesa, my video driver locks up in specific parts of a
game (Fire Emblem: Radiant Dawn) using the Dolphin emulator.
I can still interact with the system using ssh, but the screen stays frozen at
the exact moment and stays unresponsive until reboot (trying to kill dolphin
leads to a zombie).
I tried with all stable mesa versions between 13.0 and 13.0.4, and a fairly
recent git version (3f064e9a40), and I can reproduce the lockup every time.
I attached a dolphin fifo log which triggers the bug and can be run without
owning the game.
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https://bugs.freedesktop.org/show_bug.cgi?id=99710
Bug ID: 99710
Summary: [amdgpu R9 390] GPU hang when playing Hearthstone in
Wine
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: garththeisen(a)hotmail.com
QA Contact: dri-devel(a)lists.freedesktop.org
Created attachment 129407
--> https://bugs.freedesktop.org/attachment.cgi?id=129407&action=edit
DDEBUG_DUMP_#1
Repeatedly able to hang system running Hearthstone via Wine. The crash is never
predictable but it often occurs right as the game is entering a multiplayer
match or some short while after. Screen goes blank and system is unresponsive,
no luck with Magic SysRq key in most cases.
System Profile ...
GPU: R9 390X
Distro: Gentoo
Kernel: Linux 4.9.8
KMD: amdgpu
UMD: Mesa (git)
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https://bugs.freedesktop.org/show_bug.cgi?id=99685
Bug ID: 99685
Summary: [amdgpu R9 390X] GPU hang on windows switching while
running Quetoo
Product: Mesa
Version: 17.0
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: dev(a)illwieckz.net
QA Contact: dri-devel(a)lists.freedesktop.org
Hi, I trigger a GPU hang whenever I switch between the Quetoo window and
another windows using Alt+Tab. A map must be loaded to trigger the hang. Once
the GPU hanged, the display does not update (but everything else is still
running, I can hear sound effects, connect from a remote computer to monitor
things etc) and every action that query the GPU will hang, for example after
the display hang, it's not possible to run clinfo otherwise it will never
return.
GPU: R9 390X
Distro: Ubuntu 16.10
Kernel: Linux 4.9.0-6.1 (from https://liquorix.net/ )
KMD: amdgpu
UMD: Mesa 17.1.0-devel (from
https://launchpad.net/~paulo-miguel-dias/+archive/ubuntu/mesa )
How to trigger the bug:
1. Untar Quetoo prebuild binary (from http://quetoo.org/pages/downloads )
2. run bin/quetoo-update to get data
3. delete lib/libdrm.so.2 and lib/libstdc++.so.6 from quetoo dir if needed
4. run bin/quetoo
5. load a map (or join a server)
6. do the Alt+Tab thing to switch between windows and come back to Quetoo.
If you want to build quetoo yourself, you can run it that way after having
built it:
$ src/main/quetoo -p …/quetoo/share/default -p …/quetoo/lib/default
"…/quetoo" being the path where you ran quetoo-update before (share/default
contains pk3 game data and lib/default contains glsl etc.)
I don't know if the bug is on Mesa side or kernel side.
dmesg
http://pastebin.com/eQt6radD
Xorg.0.log
http://pastebin.com/Ge11mwN6
journactl /usr/lib/gdm3/gdm-x-session
http://pastebin.com/3hYX08H7
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