https://bugs.freedesktop.org/show_bug.cgi?id=100166
Bug ID: 100166
Summary: Colored terrain/tents in Shadow of Mordor during
weather storms
Product: Mesa
Version: git
Hardware: All
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: vedran(a)miletic.net
QA Contact: dri-devel(a)lists.freedesktop.org
Created attachment 130170
--> https://bugs.freedesktop.org/attachment.cgi?id=130170&action=edit
Colored terrain
(See attached screenshot.)
I am running latest LLVM and Mesa git on Tonga (R9 380X). Not sure if this is a
regression or not.
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https://bugs.freedesktop.org/show_bug.cgi?id=100024
Bug ID: 100024
Summary: [radeonsi] Failed to find memory space for buffer
eviction when calling glTexSubImage2D with 16384 / 2
Product: DRI
Version: XOrg git
Hardware: All
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: DRM/Radeon
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: julien.isorce(a)gmail.com
Created attachment 130005
--> https://bugs.freedesktop.org/attachment.cgi?id=130005&action=edit
new piglit test max-texture-size2 to reproduce the problem
/ [AMD/ATI] Cape Verde PRO [FirePro W600] /
The piglit test max-texture-size2 prints:
GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA8, Largest Texture Size = 16384
radeon: Not enough memory for command submission.
[drm:radeon_cs_ioctl [radeon]] *ERROR* Failed to parse relocation -12! (ENOMEM)
PIGLIT: {"subtest": {"GL_TEXTURE_RECTANGLE-GL_RGBA8" : "pass"}}
It says it passes but internally it fails. It looks like a bug from the TTM GPU
memory manager subsystem in the linux kernel.
To reproduce just run:
RADEON_THREAD=false DISPLAY=:0 PIGLIT_SOURCE_DIR=/home/julien/dev/piglit/
PIGLIT_PLATFORM=mixed_glx_egl ./bin/max-texture-size -fbo -auto
I set RADEON_THREAD=false to make it easier since the problem also appears with
true.
I attached a new and more minimal piglit test "max-texture-size2" that
reproduces the problem.
A workaround of the problem is to use GL fence as the new test also
demonstrates setting the env var USE_FENCE.
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https://bugs.freedesktop.org/show_bug.cgi?id=99974
Bug ID: 99974
Summary: Pinned memory is extremely slow on Dolphin
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: akz(a)tutanota.com
QA Contact: dri-devel(a)lists.freedesktop.org
When running Dolphin with the OpenGL backend and pinned memory enabled, I get
terrible performance. Getting about 10-20fps in a 60fps game with pinned
memory, and full 60fps without it.
This was discussed on dolphin's IRC channel earlier today, and this PR was made
to disable it. If it gets committed you'll have to use a build without that
code to test it I think.
https://github.com/dolphin-emu/dolphin/pull/4973/commits/005e6796b85341a3e7…
I'm using an RX460, Linux 4.10.0, mesa/llvm/xorg-server all built from git,
although it happens on older stable versions too.
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https://bugs.freedesktop.org/show_bug.cgi?id=99782
Bug ID: 99782
Summary: Driver lockup using dolphin in specific areas
Product: Mesa
Version: git
Hardware: Other
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: radeon.20.mathieui(a)dfgh.net
QA Contact: dri-devel(a)lists.freedesktop.org
Created attachment 129537
--> https://bugs.freedesktop.org/attachment.cgi?id=129537&action=edit
Dolphin FIFO log that triggers the lockup
Using my RX 470 card and mesa, my video driver locks up in specific parts of a
game (Fire Emblem: Radiant Dawn) using the Dolphin emulator.
I can still interact with the system using ssh, but the screen stays frozen at
the exact moment and stays unresponsive until reboot (trying to kill dolphin
leads to a zombie).
I tried with all stable mesa versions between 13.0 and 13.0.4, and a fairly
recent git version (3f064e9a40), and I can reproduce the lockup every time.
I attached a dolphin fifo log which triggers the bug and can be run without
owning the game.
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https://bugs.freedesktop.org/show_bug.cgi?id=99710
Bug ID: 99710
Summary: [amdgpu R9 390] GPU hang when playing Hearthstone in
Wine
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: garththeisen(a)hotmail.com
QA Contact: dri-devel(a)lists.freedesktop.org
Created attachment 129407
--> https://bugs.freedesktop.org/attachment.cgi?id=129407&action=edit
DDEBUG_DUMP_#1
Repeatedly able to hang system running Hearthstone via Wine. The crash is never
predictable but it often occurs right as the game is entering a multiplayer
match or some short while after. Screen goes blank and system is unresponsive,
no luck with Magic SysRq key in most cases.
System Profile ...
GPU: R9 390X
Distro: Gentoo
Kernel: Linux 4.9.8
KMD: amdgpu
UMD: Mesa (git)
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https://bugs.freedesktop.org/show_bug.cgi?id=99685
Bug ID: 99685
Summary: [amdgpu R9 390X] GPU hang on windows switching while
running Quetoo
Product: Mesa
Version: 17.0
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: dev(a)illwieckz.net
QA Contact: dri-devel(a)lists.freedesktop.org
Hi, I trigger a GPU hang whenever I switch between the Quetoo window and
another windows using Alt+Tab. A map must be loaded to trigger the hang. Once
the GPU hanged, the display does not update (but everything else is still
running, I can hear sound effects, connect from a remote computer to monitor
things etc) and every action that query the GPU will hang, for example after
the display hang, it's not possible to run clinfo otherwise it will never
return.
GPU: R9 390X
Distro: Ubuntu 16.10
Kernel: Linux 4.9.0-6.1 (from https://liquorix.net/ )
KMD: amdgpu
UMD: Mesa 17.1.0-devel (from
https://launchpad.net/~paulo-miguel-dias/+archive/ubuntu/mesa )
How to trigger the bug:
1. Untar Quetoo prebuild binary (from http://quetoo.org/pages/downloads )
2. run bin/quetoo-update to get data
3. delete lib/libdrm.so.2 and lib/libstdc++.so.6 from quetoo dir if needed
4. run bin/quetoo
5. load a map (or join a server)
6. do the Alt+Tab thing to switch between windows and come back to Quetoo.
If you want to build quetoo yourself, you can run it that way after having
built it:
$ src/main/quetoo -p …/quetoo/share/default -p …/quetoo/lib/default
"…/quetoo" being the path where you ran quetoo-update before (share/default
contains pk3 game data and lib/default contains glsl etc.)
I don't know if the bug is on Mesa side or kernel side.
dmesg
http://pastebin.com/eQt6radD
Xorg.0.log
http://pastebin.com/Ge11mwN6
journactl /usr/lib/gdm3/gdm-x-session
http://pastebin.com/3hYX08H7
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https://bugs.freedesktop.org/show_bug.cgi?id=99504
Bug ID: 99504
Summary: Victor Vran and Tropico 5 flicker when refresh rate is
above 60 Hz
Product: Mesa
Version: 17.0
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: freedesktop(a)lanig.email
QA Contact: dri-devel(a)lists.freedesktop.org
Both games don't go above 60Hz with resolutions over 1080p on my setup but I
will report this to the devs. Just for the case you like to reproduce the
issue.
With the newest driver version from the Padoka PPA, RX 480 and EIZO FS-2735
flickering happens when the refresh rate is set to 119Hz or 143Hz. (Ingame
settings in Tropico and xrandr for Victor Vran). As far as I remember this
happend also in the beginning, has been fixed at some point(but I am not 100%
sure) and now happens again.
The desktop doesn't suffer the same issue.
OpenGL version string: 3.0 Mesa 17.1.0-devel - padoka PPA
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