https://bugs.freedesktop.org/show_bug.cgi?id=95094
Bug ID: 95094
Summary: Flat uniform gets overwrites previous uniform
Product: Mesa
Version: 11.2
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: pavol(a)klacansky.com
QA Contact: dri-devel(a)lists.freedesktop.org
This does not work, it seems that block_id gets written to v_pos. If I use
layout(location = X) it works.
vs.glsl
out vec4 v_pos;
out float block_id;
fs.glsl
in vec4 v_pos;
in float block_id;
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https://bugs.freedesktop.org/show_bug.cgi?id=94871
Bug ID: 94871
Summary: Victor Vran ring 0 stall
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: blocker
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: serge.yquel(a)laposte.net
QA Contact: dri-devel(a)lists.freedesktop.org
Hello,
While playing Victor Vran with an HD6950 Mesa 11.3.0-devel (git-2abe4f8) the
GPU stall and i get this message:
radeon 0000:01:00.0: ring 0 stalled for more than 10000msec
radeon 0000:01:00.0: failed to get a new IB (-35)
[drm:radeon_cs_ioctl [radeon]] *ERROR* Failed to get ib !
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https://bugs.freedesktop.org/show_bug.cgi?id=94511
Bug ID: 94511
Summary: rv730 agp reproducable uvd gpu hangs in fullscreen
Product: Mesa
Version: unspecified
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: roman.elshin(a)gmail.com
QA Contact: dri-devel(a)lists.freedesktop.org
Created attachment 122250
--> https://bugs.freedesktop.org/attachment.cgi?id=122250&action=edit
dmesg
With some movies gpu hangs are quite reproducable while playing with "mpv
hwdec=vdpau vo=vdpau" in fullscreen (1920x1200), in the same time "mpv
hwdec=vdpau vo=opengl" work fine there.
For me it is quite easy to reproduce this with such encoded video:
ffmpeg -i big_buck_bunny_1080p_surround.avi -vf scale=1024:576 -c:v libx264
-preset medium -x264-params keyint_min=23 -c:a copy output_1024_576.mkv
Mostly it requires less then one minutes of playing in full screen for GPU
hangs.
I suppose that problem is rv730 specific, as I can not reproduce it with rv740
(but it PCIe and work with CPU which is mutch faster).
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https://bugs.freedesktop.org/show_bug.cgi?id=94469
Bug ID: 94469
Summary: Issue with fullscreen games when DRI3 enabled
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: anton.sudak(a)gmail.com
QA Contact: dri-devel(a)lists.freedesktop.org
I'm expecting issue with some 3d games with DRI3 enabled. Issue looks like some
frames are showing out of order. Issue reproducable with some games (Papa & Yo,
Dungeon Defenders, Amnesia) launched in fullscreen.
Video of issue - https://youtu.be/KivU8kEmhPc (video was captured on phone
because once I enable screencast recording issue disapear)
I tested on Ubuntu GNOME 16.04 x64 with Mesa 11.1.2 and latest mesa from git.
$ lspci | grep VGA
00:02.0 VGA compatible controller: Intel Corporation Xeon E3-1200 v2/3rd Gen
Core processor Graphics Controller (rev 09)
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Turks
[Radeon HD 7650A/7670A]
$ cat /etc/X11/xorg.conf
Section "Device"
Identifier "Intel"
Option "DRI" "3"
EndSection
Section "Device"
Identifier "radeon"
Driver "radeon"
Option "DRI" "3"
EndSection
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https://bugs.freedesktop.org/show_bug.cgi?id=94459
Bug ID: 94459
Summary: FLT_TO_INT rounding issues on pre R800 cards
Product: Mesa
Version: unspecified
Hardware: All
OS: All
Status: NEW
Severity: minor
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: siro(a)das-labor.org
QA Contact: dri-devel(a)lists.freedesktop.org
Running WINE tests with Gallium Nine enabled I found the following test to fail
on pre R800 cards.
The failing test is from wine d3d9/tests/visual.c test_mova().
It can be found here: https://source.winehq.org/ident?_i=test_mova&_remember=1
To issue doesn't exists on radeonsi, softpipe and R800+.
The problem seems to be TGSI_OPCODE_ARR that should round on FLT_TO_INT, but
pre R800 cards truncate instead.
This might result in wrong addressing, as TGSI_OPCODE_ARR is expected to round.
If the card doesn't support rounding on FLT_TO_INT, r600 driver should insert a
rounding instruction.
Tested with latest mesa git on RV770.
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https://bugs.freedesktop.org/show_bug.cgi?id=94298
Bug ID: 94298
Summary: Missing gl_PerVertex block does not fail SSO
Product: Mesa
Version: 11.1
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: pavol(a)klacansky.com
QA Contact: dri-devel(a)lists.freedesktop.org
The spec required declaration of gl_PerVertex block if separate shader objects
are used and the variable is written to. Mesa however works regardless its
presence.
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https://bugs.freedesktop.org/show_bug.cgi?id=94212
Bug ID: 94212
Summary: wine 3D game window tearing,flicker using dri_prime=1,
thinkpad W500 gpu intel GM45 + radeon firegl v5700
Product: Mesa
Version: 11.1
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: jydcome(a)21cn.com
QA Contact: dri-devel(a)lists.freedesktop.org
I'm using debian jessie+backports with thinkpad W500 (gpu Intel@GB45 + Radeon
firegl v5700), to enable DRI3 i compiled intel+ati driver download from jessie
backports sources, and config /etc/X11/xorg.conf.d/10-gpu.conf is:
Section "ServerLayout"
Identifier "Layout0"
Screen 0 "Screen0" 0 0
Screen 1 "Screen1" LeftOf "Screen0"
EndSection
Section "Monitor"
Identifier "Monitor0"
EndSection
Section "Device"
Identifier "intelGPU"
Driver "intel"
BusID "PCI:0:2:0"
Screen 0
Option "DRI" "3"
EndSection
Section "Device"
Identifier "radeonGPU"
Driver "radeon"
BusID "PCI:1:0:0"
Screen 1
Option "DRI" "3"
EndSection
Section "Screen"
Identifier "Screen0"
Device "intelGPU"
Monitor "Monitor0"
EndSection
Section "Screen"
Identifier "Screen1"
Device "radeonGPU"
Monitor "Monitor0"
EndSection
I can logon trinity tde(kde3) desktop and run other things ok. Just testing any
3D game (such as Titan Quest Immortal Throne) with wine1.9(without nine adapter
patch) + DRI_PRIME=1 i got game window tearing,flicker, fps nearly about 70% of
using single radeon card.
Test same games with single card (intel or radeon gpu) booting, game window
dont show up tearing,flicker.
Logon desktop with switchable dual card, i got some information with some
check:
#grep EE /var/log/Xorg.0.log
[ 13.354] (EE) Screen 1 deleted because of no matching config section.
#more /sys/kernel/debug/vgaswitcheroo/switch
0:IGD:+:Pwr:0000:00:02.0
1:DIS: :DynOff:0000:01:00.0
#xrandr --listproviders
Providers: number : 2
Provider 0: id: 0x78 cap: 0xb, Source Output, Sink Output, Sink Offload crtcs:
3 outputs: 4 associated providers: 0 name:Intel
Provider 1: id: 0x51 cap: 0xf, Source Output, Sink Output, Source Offload, Sink
Offload crtcs: 1 outputs: 1 associated providers: 0 name:radeon
I also tried enalbe intel+radeon TearFree option, radeon glamor option, or
without any self xorg configure just totally automatic config (intel
dri3+radeon dri2), and using wine staging 1.9.3 binary deb, also show up the
same problem that make games unplayable particularly eating video card games.
I'm not sure what cause the problem. Does mesa dri_prime way exists some bugs,
or it's wine bugs, or i miss something?
Oh, 2D games looks good without the problem.
Thanks.
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https://bugs.freedesktop.org/show_bug.cgi?id=94179
Bug ID: 94179
Summary: Marching cubes geometry shader locks GPU
Product: Mesa
Version: 11.1
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: pavol(a)klacansky.com
QA Contact: dri-devel(a)lists.freedesktop.org
Created attachment 121789
--> https://bugs.freedesktop.org/attachment.cgi?id=121789&action=edit
test case
When running the code on AMD 3650 Mobility it locks the GPU and reboot is
necessary. Strangely when run in valgrind it works, also software rendering
works.
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https://bugs.freedesktop.org/show_bug.cgi?id=94119
Bug ID: 94119
Summary: playback of AVC Baseline@L3 video with vdpau hardware
decoding on Radeon 5450 (Cedar) flickers
Product: Mesa
Version: 11.1
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: arthur.marsh(a)internode.on.net
QA Contact: dri-devel(a)lists.freedesktop.org
Video playback of file at
http://www.users.on.net/~arthur.marsh/2013-07-13-Adelaide-Chamber-Singers-L…
using:
vlc
mpv --vo=vdpau --hwdec=vdpau
with mesa-vdpau-drivers installed caused flickering of video using a Radeon HD
5450 (CEDAR) video card
mpv --vo=vdpau
*without* --hwdec=vdpau played back fine
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https://bugs.freedesktop.org/show_bug.cgi?id=94008
Bug ID: 94008
Summary: Grow Home colors are wrong with HD6950
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel(a)lists.freedesktop.org
Reporter: serge.yquel(a)laposte.net
QA Contact: dri-devel(a)lists.freedesktop.org
Hello,
The colors of the game Grow Home are wrong with HD6950 Mesa 11.2.0-devel
(git-43a401a).
At the begining of the game the sea is yellow, and when moving the view sea
color change to other colors. You can see some screenshots of it on the
following link:
http://steamcommunity.com/profiles/76561198052496864/screenshots/?appid=323…
I also made an apitrace which you can find on the following link, if someone is
interested into looking at this issue:
https://drive.google.com/file/d/0B6bdV-rKtJnFWDlvWE1vZnFtaXc/view?usp=shari…
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