(In reply to comment #18) > Attachment 72794 [details] applied on kernel 3.9-rc6 hangs (2 on 2) at > spec/glsl-1.10/execution/built-in-functions/vs-max-vec2-vec2 > > > Applying [...] @@ -459,6 +459,7 @@ static int radeon_cs_ib_vm_chunk(struct > radeon_device *rdev, > if (r) { > goto out; > } > + radeon_fence_wait(vm->fence, false); > radeon_cs_sync_rings(parser); > > on 3.9-rc5 hangs everytime (3 on 3) on spec/EXT_transform_feedback/order > arrays triangles Of course it hangs the "order" test! The test triggers a bug in the shader backend, causing an infinite loop. It has nothing to do with the virtual memory issues. Just skip the test, we already have a fix for it on mesa-dev.