Comment # 14 on bug 97069 from
I was able to track the TTM issues down to a very small coherent dma memory
pool setting (4MB). With the kernel options "coherent_pool=128M cma=256M" all
the code stressing texture up-/download works fine at expected performance.

I'll give it a try next week to see whether this also fixes the issues with
GL_ARB_buffer_storage.


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