Comment # 25 on bug 89069 from
(In reply to Marek Olšák from comment #24)
> I don't understand.

Since setting the unsafe-fp-math attribute just for vertex shaders or just for
fragment shaders was both enough to trigger the bug (break grass and hide the
GPU faults), I was just wondering if setting that attribute on one of the
shader stages somehow also affected the optimization passes and/or codegen for
the other shader stages.

> Shaders are whole programs. The OpenGL program object
> has no meaning to gallium drivers.

I'm really not that familiar with the Mesa / Gallium internals, so thanks for
clearing that up.


You are receiving this mail because: