https://bugs.freedesktop.org/show_bug.cgi?id=32455
--- Comment #13 from Chris bitbytebit@gmail.com 2011-01-03 09:59:54 PST --- I can confirm the game runs but doesn't output any video now, unless using -no_vbo which avoids the VBO use.
Does this possibly mean that mame is causing the NULL vbo buffer as the first one each time, and somehow that works fine on Mesa classic while with Gallium it is having these issues? I'm looking at the Mame VBO code and not too familiar with OpenGL/SDL programming, but am posting the opengl code from Mame so it might help show what is going on from the application.