Created attachment 103583 [details] backtrace of unreal engine effects demo with debug (In reply to comment #31) > (In reply to comment #30) > > But every demo segfaults. Mostly in LLVMBuildBitCast(). > [...] > > This is still a problem with register spilling that just looks different, > > right? > > No, that sounds like bug 81834. So I built mesa with debug symbols and I guess debugging enables some assertions because now fails at some assertion about Register.Index stuff. Full backtrace attached. (bug 81834 doesn't say what versions he uses. I use upstream llvm 214022 and mesa git with the small patch I mentioned) Of course it could be both problems at the same time.