Comment # 2 on bug 61349 from
(In reply to comment #1)
> RGTC1 texturing uses only 4 bits of precision in R500, which can cause some
> piglit failures. If you run the test, you'll see how the precision affects
> the filtered texture. If it's not completely wrong, let's just say this is a
> hardware limitation.

Yeah, the pictures before and after patch looks almost similar, so probably
indeed a precision bug, dunno why it passed before though.


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