The affected shader seems to be the #22 one, but it's hard to guess what's wrong with the shader http://pastie.org/private/ccwhydvtgzw0rc1t8xdeoq As abstract of this dolphin commit, it's basicly a rewrite of our fragment shaders with integer math, so I doubt it's useful to debug in this direction :/ About this shader, I see two uncommon features: We write to gl_FragDepth and we use a bitshift with an offset from an integer ubo. Maybe I'm lucky ... About the issue itself, it only happens on *some* GPUs, so maybe a kind of shader compilation issue?