https://bugs.freedesktop.org/show_bug.cgi?id=60879
--- Comment #45 from Tom Stellard tstellar@gmail.com --- (In reply to comment #44)
(In reply to comment #40)
After some testing I found out that my GPU crashes on big shaders. 67 32-bit words is enough to crash it, 50 isn't. How is udiv implemented?
Does this crash happen when X starts or when you are running on OpenCL program?