Comment # 13 on bug 52997 from
(In reply to comment #12)
> If they are 32-bit games, you'll hit the same issue.

Not meaning to question your expertise, but would you care to explain: if "wine
requires 32-bit 3D driver" why virtual desktop (i.e. non-fullscreen) mode is
running just fine? In my layman view this would mean wine's perfectly able to
handle the 2D rendering and display on it's part without having to install
32-bit 3D driver (which in my case would require complete switch to closed
source catalyst package and I'm a bit reluctant to do so).


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