I've tested the patch and confirmed that applies correctly over drm-next.
I've also confirmed that the timeout happens with the described test case by the developer.
https://github.com/raspberrypi/linux/pull/3816#issuecomment-682251862
Considering this is my first review of a patch in v3d kernel side I think this patch is fine.
Reviewed-by: Jose Maria Casanova Crespo jmcasanova@igalia.com
On 3/9/20 18:48, Yukimasa Sugizaki wrote:
From: Yukimasa Sugizaki ysugi@idein.jp
The previous code misses a check for the timeout error set by drm_sched_resubmit_jobs(), which results in an infinite GPU reset loop if once a timeout occurs:
[ 178.799106] v3d fec00000.v3d: [drm:v3d_reset [v3d]] *ERROR* Resetting GPU for hang. [ 178.807836] v3d fec00000.v3d: [drm:v3d_reset [v3d]] *ERROR* V3D_ERR_STAT: 0x00001000 [ 179.839132] v3d fec00000.v3d: [drm:v3d_reset [v3d]] *ERROR* Resetting GPU for hang. [ 179.847865] v3d fec00000.v3d: [drm:v3d_reset [v3d]] *ERROR* V3D_ERR_STAT: 0x00001000 [ 180.879146] v3d fec00000.v3d: [drm:v3d_reset [v3d]] *ERROR* Resetting GPU for hang. [ 180.887925] v3d fec00000.v3d: [drm:v3d_reset [v3d]] *ERROR* V3D_ERR_STAT: 0x00001000 [ 181.919188] v3d fec00000.v3d: [drm:v3d_reset [v3d]] *ERROR* Resetting GPU for hang. [ 181.928002] v3d fec00000.v3d: [drm:v3d_reset [v3d]] *ERROR* V3D_ERR_STAT: 0x00001000 ...
This commit adds the check for timeout as in v3d_{bin,render}_job_run():
[ 66.408962] v3d fec00000.v3d: [drm:v3d_reset [v3d]] *ERROR* Resetting GPU for hang. [ 66.417734] v3d fec00000.v3d: [drm:v3d_reset [v3d]] *ERROR* V3D_ERR_STAT: 0x00001000 [ 66.428296] [drm] Skipping CSD job resubmission due to previous error (-125)
, where -125 is -ECANCELED, though users currently have no way other than inspecting the dmesg to check if the timeout has occurred.
Signed-off-by: Yukimasa Sugizaki ysugi@idein.jp
drivers/gpu/drm/v3d/v3d_sched.c | 11 +++++++++++ 1 file changed, 11 insertions(+)
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c index 0747614a78f0..001216f22017 100644 --- a/drivers/gpu/drm/v3d/v3d_sched.c +++ b/drivers/gpu/drm/v3d/v3d_sched.c @@ -226,6 +226,17 @@ v3d_csd_job_run(struct drm_sched_job *sched_job) struct dma_fence *fence; int i;
/* This error is set to -ECANCELED by drm_sched_resubmit_jobs() if this
* job timed out more than sched_job->sched->hang_limit times.
*/
int error = sched_job->s_fence->finished.error;
if (unlikely(error < 0)) {
DRM_WARN("Skipping CSD job resubmission due to previous error (%d)\n",
error);
return ERR_PTR(error);
}
v3d->csd_job = job;
v3d_invalidate_caches(v3d);
-- 2.7.4
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