What | Removed | Added |
---|---|---|
Resolution | --- | FIXED |
Status | NEW | RESOLVED |
For what it's worth, a comment in the hack posted on the forum says "PoE tries to read from and render to a texture at the same time when rendering the minimap. This happens directly after clearing the fbo to (0, 0, 0, 0) so bind a dummy texture with that value instead." So this was either a PoE bug (so-called "feedback loop") or possibly a driver bug related to clearing a currently bound texture that was fixed recently. In any case, this seems to be fixed now, so closing this report.