On Tue, Sep 11, 2018 at 04:48:42PM +0100, Alexandru-Cosmin Gheorghe wrote:
On Tue, Sep 11, 2018 at 04:45:25PM +0300, Ville Syrjälä wrote:
On Tue, Sep 11, 2018 at 02:20:22PM +0100, Alexandru-Cosmin Gheorghe wrote:
Hi Ville,
On Tue, Sep 11, 2018 at 03:27:09PM +0300, Ville Syrjälä wrote:
On Mon, Sep 10, 2018 at 06:29:46PM +0100, Alexandru Gheorghe wrote:
DRM_MODE_REFLECT_X and DRM_MODE_REFLECT_Y meaning seems a bit unclear to me, so try to clarify that with a bit of ascii graphics.
Changes since v1:
- Move the ascii graphics in the kerneldoc where all plane properties are already documented and make sure it's properly rendered, suggestested by Daniel Vetter.
Signed-off-by: Alexandru Gheorghe alexandru-cosmin.gheorghe@arm.com
drivers/gpu/drm/drm_blend.c | 22 ++++++++++++++++++++++ include/uapi/drm/drm_mode.h | 3 ++- 2 files changed, 24 insertions(+), 1 deletion(-)
diff --git a/drivers/gpu/drm/drm_blend.c b/drivers/gpu/drm/drm_blend.c index 402b62d3f072..92f75c5c93ac 100644 --- a/drivers/gpu/drm/drm_blend.c +++ b/drivers/gpu/drm/drm_blend.c @@ -101,6 +101,28 @@
- Without this property the rectangle is only scaled, but not rotated or
- reflected.
- Possbile values:
- "rotate-<degrees>":
Signals that a drm plane is rotated <degrees> degrees in counter
clockwise direction.
- "reflect-<axis>":
Signals that the contents of a drm plane is reflected along the
<axis> axis, in the same way as mirroring.
What does "mirroring" mean? Feels like a circular definition here.
That's why I added the pictures to make it more clear, what reflect-x/reflect-y means.
Sure. Doesn't really answer the quesiton I was asking. I propose just dropping the ", in the same way as mirroring." part. It provides no useful information that I can see.
I was hopping the picture answers to what exactly mirroring means in this context, I have nothing against dropping that part from the description.
Also the relationship between rotate and reflect is missing from these docs. The order matters, and I do believe we have it specified in some comment somewhere. Would be good to include it here as well.
That's already explained in the documentation for drm_plane_create_rotation_property(), which is already referred here.
If you think that stuff should be duplicate here as well, it will have to be done in another patch, because I already merged this patch in drm-misc-next.
I don't think having multiple different pieces of documentation for the same thing is a particularly good thing.
How do you propose to group this information?
I guess just remove the duplicated information from the drm_plane_create_rotation_property() docs. And maybe add a note there to tell the reader where the description of the bits can be found?
- reflect-x::
|o | | o|
| | -> | |
| v| |v |
- reflect-y::
|o | | ^|
| | -> | |
| v| |o |
- zpos:
- Z position is set up with drm_plane_create_zpos_immutable_property() and
- drm_plane_create_zpos_property(). It controls the visibility of overlapping
diff --git a/include/uapi/drm/drm_mode.h b/include/uapi/drm/drm_mode.h index 8d67243952f4..d3e0fe31efc5 100644 --- a/include/uapi/drm/drm_mode.h +++ b/include/uapi/drm/drm_mode.h @@ -186,8 +186,9 @@ extern "C" { /*
- DRM_MODE_REFLECT_<axis>
- Signals that the contents of a drm plane is reflected in the <axis> axis,
- Signals that the contents of a drm plane is reflected along the <axis> axis,
- in the same way as mirroring.
- See kerneldoc chapter "Plane Composition Properties" for more details.
- This define is provided as a convenience, looking up the property id
- using the name->prop id lookup is the preferred method.
-- 2.18.0
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-- Ville Syrjälä Intel
-- Cheers, Alex G
-- Ville Syrjälä Intel
-- Cheers, Alex G