(In reply to comment #2) > Yeah, texturing in geometry shaders hangs. The problem might be that the GS > RING constant buffer is bound to slot 16, which isn't a valid constant > buffer slot (the last one is 15). Hello Marek! We're back from vacation, so...;-) Read about it (R600_MAX_CONST_BUFFERS) in Glenn Kennard <glenn.kennard@gmail.com> patch: [Mesa-dev] [PATCH] r600g: Implement GL_ARB_sample_shading Is it that what you mean? Either way, following the shader dumps. BTW I have a broken screen shot for geom-outlining-150.png, too if you need.