Comment # 3 on bug 83319 from
(In reply to comment #2)
> Yeah, texturing in geometry shaders hangs. The problem might be that the GS
> RING constant buffer is bound to slot 16, which isn't a valid constant
> buffer slot (the last one is 15).

Hello Marek!

We're back from vacation, so...;-)

Read about it (R600_MAX_CONST_BUFFERS) in Glenn Kennard
<glenn.kennard@gmail.com> patch:
[Mesa-dev] [PATCH] r600g: Implement GL_ARB_sample_shading

Is it that what you mean?
Either way, following the shader dumps.

BTW I have a broken screen shot for geom-outlining-150.png, too if you need.


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