[Bug 73110] [BISECTED] commit "r600g: use shader-based MSAA resolving when hw-based one cannot be used" crashes some games when R600_LLVM=1 with LLVM < 3.4
--- Comment #11 from Alexandre Demers alexandre.f.demers@gmail.com ---
I'm closing this bug since it is fixed by using LLVM 3.4. But my question in
comment 7 is still pending.
--
You are receiving this mail because:
You are the assignee for the bug.