https://bugs.freedesktop.org/show_bug.cgi?id=40931
--- Comment #5 from Marek Olšák maraeo@gmail.com 2011-09-16 11:16:13 PDT --- (In reply to comment #4)
Hi Dave & Andy,
I think we have a disagreement here about what SCALED types should be.
As I understood it SCALED types should be represented as integers in memory, but when loaded into a shader converted to floats in the range 0..2^n (in opposite to normalized types), and that's how I used them in g3dvl.
That's right if you are talking about USCALED.