https://bugs.freedesktop.org/show_bug.cgi?id=37168
Sean McNamara gm.potato.ul@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED
--- Comment #11 from Sean McNamara gm.potato.ul@gmail.com 2011-06-10 15:28:49 PDT --- (In reply to comment #10)
(In reply to comment #6)
Created an attachment (id=47812)
View: https://bugs.freedesktop.org/attachment.cgi?id=47812 Review: https://bugs.freedesktop.org/review?bug=37168&attachment=47812
proposed patch
I'm having the same memory leak issue (though I kill the game when swapping starts so I did not experience kernel lock).
The attached patch seems to fix the problem; could you please test it with your setup ?
The patch also fixes the segfaults I experienced. Same bug, different behaviour I guess.
Hmm. I never got it to segfault, IOMMU or not :) The closest I could get to a segfault is the kernel sending it SIGKILL, which results in the console saying "Killed" and dmesg warning you that the oomkiller had to kill the worst RAM offender.
Anyway, we should really mark this bug as fixed, even though the original bug title is a *horrible* misnomer for the actual symptom and fix here...