https://bugs.freedesktop.org/show_bug.cgi?id=95198
Bug ID: 95198 Summary: Shadow of Mordor beta has missing geometry with gl 4.3 Product: Mesa Version: git Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel@lists.freedesktop.org Reporter: ernstp@gmail.com QA Contact: dri-devel@lists.freedesktop.org
Created attachment 123332 --> https://bugs.freedesktop.org/attachment.cgi?id=123332&action=edit screenshot.png
The public version of Shadow of Mordor worked fine for me, so I don't think this is a dupe of #92059.
However there's a beta (v1.1?) that supports compute shaders and GL 4.3. If I run it with MESA_GL_VERSION_OVERRIDE=4.3 MESA_GLSL_VERSION_OVERRIDE=430 and set texture quality to Medium, I get missing geometry as the attached picture.
I'm trying to apitrace it but unfortunately the error doesn't appear when running under apitrace. Also, glretrace refuses to work with forced gl-versions? I either get: MESA_GL_VERSION_OVERRIDE=4.3 MESA_GLSL_VERSION_OVERRIDE=430 glretrace ShadowOfMordor.2.trace error: context mismatch: expected OpenGL 1.0, but got OpenGL 4.3 core
Or: glretrace ShadowOfMordor.2.trace error: xlib: BadMatch (invalid parameter attributes) error: xlib: BadMatch (invalid parameter attributes) error: failed to create OpenGL 4.3 core context.