Priority medium
Bug ID 83500
Assignee dri-devel@lists.freedesktop.org
Summary si_dma_copy_tile causes GPU hangs
Severity normal
Classification Unclassified
OS Linux (All)
Reporter greg@chown.ath.cx
Hardware x86-64 (AMD64)
Status NEW
Version git
Component Drivers/Gallium/radeonsi
Product Mesa

Created attachment 105745 [details]
Workaround

Async DMA linear to tiled copies are causing GPU hangs in some cases. On Cape
Verde, I can easily triggers this as described in [1]. The game Brutal Legend
also triggers similar hangs when it streams assets while gameplay.

Disabling usage of this function and using the resource_copy_region fallback
instead fixes all hangs. The attached patch does that.

[1] https://bugs.freedesktop.org/show_bug.cgi?id=79980#c124


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