On 02.06.2016 07:27, Alex Deucher wrote:
From: Monk Liu Monk.Liu@amd.com
This help fix reloading driver hang issue of SDMA ring.
Signed-off-by: Monk Liu Monk.Liu@amd.com Reviewed-by: Alex Deucher alexander.deucher@amd.com Reviewed-by: Christian König christian.koenig@amd.com Signed-off-by: Alex Deucher alexander.deucher@amd.com
drivers/gpu/drm/amd/amdgpu/amdgpu_ring.c | 3 +++ 1 file changed, 3 insertions(+)
diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_ring.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_ring.c index 3b02272..a4b3f44 100644 --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_ring.c +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_ring.c @@ -310,6 +310,9 @@ int amdgpu_ring_init(struct amdgpu_device *adev, struct amdgpu_ring *ring, } r = amdgpu_bo_kmap(ring->ring_obj, (void **)&ring->ring);
memset((void *)ring->ring, 0, ring->ring_size);
- amdgpu_bo_unreserve(ring->ring_obj); if (r) { dev_err(adev->dev, "(%d) ring map failed\n", r);
We should only call memset if amdgpu_bo_kmap succeeded. Same issue in patch 2.
There's something else about these two patches I'm a bit worried about:
The GPU should only read data from ring buffers and IBs that we previously explicitly wrote there. I'm afraid these patches might just paper over bugs elsewhere, which might still bite us under different circumstances.