(In reply to comment #14) > > #2 0x00007f4485b7a63e in glBindTexture (target=0, texture=2079) > > That's definitely no good. 0 isn't a valid target, and 2079 (0x081F) isn't > either. Weird. I tested it with catalyst 13.1, there is the same rendering issue (water is black with some video settings), and similar BindTexture calls with target 0, so I think it's not a mesa/r600g's issues.