(In reply to Kai from comment #5) > Also, the game seems to choke on the missing AoA functionality or at least > doesn't check whether it can use AoA: > > 0:9(23): error: GL_ARB_arrays_of_arrays required for defining arrays of arrays I guess line 9 is: out vec4 vControlPoint[][2]; Which should work without AoA. I wonder if this was recently broken by the AoA support patches... Or maybe it started out broken.