(In reply to Aaron B from comment #0) > Polygon count just makes it too heavy to what it used to be, dipping down to > 20FPS or so when moving objects and such. Have you double-checked that direct rendering and hardware acceleration are working for 32-bit processes? Did you build 32-bit Mesa as well? > I don't have time to bisect, [...] So it's a regression? In what kind of time-frame?