Comment # 1 on bug 85580 from
(In reply to Aaron B from comment #0)
> Polygon count just makes it too heavy to what it used to be, dipping down to
> 20FPS or so when moving objects and such.

Have you double-checked that direct rendering and hardware acceleration are
working for 32-bit processes? Did you build 32-bit Mesa as well?


> I don't have time to bisect, [...]

So it's a regression? In what kind of time-frame?


You are receiving this mail because: