From: Emil Velikov emil.velikov@collabora.com
With later commit we'll rework DRM authentication handling. Namely DRM_AUTH will not be a requirement for DRM_RENDER_ALLOW ioctls.
Since vmwgfx does isolation for primary clients in different master realms, the DRM_AUTH can be dropped.
The only place where authentication matters, is surface_reference ioctls whenever a legacy (non-prime) handle is used. For those ioctls we call vmw_surface_handle_reference(), where we explicitly check if the client is both a) master and b) unauthenticated - bailing out as result.
Otherwise the usual isolation path kicks in and we're all good.
v2: Reword commit message, since the isolation work has landed.
Cc: VMware Graphics linux-graphics-maintainer@vmware.com Cc: Thomas Hellstrom thellstrom@vmware.com Signed-off-by: Emil Velikov emil.velikov@collabora.com --- drivers/gpu/drm/vmwgfx/vmwgfx_surface.c | 7 +++++++ 1 file changed, 7 insertions(+)
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_surface.c b/drivers/gpu/drm/vmwgfx/vmwgfx_surface.c index 1f989f3605c8..596e5c1bc2c1 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_surface.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_surface.c @@ -936,6 +936,13 @@ vmw_surface_handle_reference(struct vmw_private *dev_priv, user_srf = container_of(base, struct vmw_user_surface, prime.base);
+ /* Error out if we are unauthenticated master */ + if (drm_is_primary_client(file_priv) && + !file_priv->authenticated) { + ret = -EACCES; + goto out_bad_resource; + } + /* * Make sure the surface creator has the same * authenticating master, or is already registered with us.