(In reply to Ian Romanick from comment #1) > It can be impossible to tell the difference between a draw that will take a > very long time and a draw that will never complete, so possibly not. See > also http://en.wikipedia.org/wiki/Halting_problem. That's why WebGL was a bad idea in the first place. As far as I can remember the timeout was 1 second, but since then I upgraded my system, kernel included, and when I tried now the timeout was 10s.