Comment # 3 on bug 87568 from
(In reply to Ian Romanick from comment #1)
> It can be impossible to tell the difference between a draw that will take a
> very long time and a draw that will never complete, so possibly not.  See
> also http://en.wikipedia.org/wiki/Halting_problem.

That's why WebGL was a bad idea in the first place.

As far as I can remember the timeout was 1 second, but since then I upgraded my
system, kernel included, and when I tried now the timeout was 10s.


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