I've built the latest libdrm and replaced the assertion in radeon_cs_gem.c. with
if (!boi->space_accounted) return -EINVAL;
I now get the following crash in the cutscene:
CS section size missmatch start at (r200_state_init.c,ctx_emit_cs,487) 28 vs 24 CS section end at (r200_state_init.c,ctx_emit_cs,520) CS section size missmatch start at (r200_state_init.c,tex_emit_mm,572) 13 vs 11 CS section end at (r200_state_init.c,tex_emit_mm,588) drmRadeonCmdBuffer: -22. Kernel failed to parse or rejected command stream. See dmesg for more info.
dmesg output is:
[ 1232.744676] [drm:radeon_cs_packet_next_reloc] *ERROR* No packet3 for relocati on for packet at 34. [ 1232.744691] [drm] ib[34]=0x00000712 [ 1232.744694] [drm] ib[35]=0x00010340 [ 1232.744698] [drm:r200_packet0_check] *ERROR* No reloc for ib[33]=0x1C40 [ 1232.744701] [drm] ib[32]=0x00000710 [ 1232.744704] [drm] ib[33]=0x00000000 [ 1232.744707] [drm:radeon_cs_ib_chunk] *ERROR* Invalid command stream !
So it's really a mesa bug :-(
Am 27.07.2014 um 14:47 schrieb Marek Olšák:
I think the problem is the driver hasn't called radeon_cs_space_add_persistent_bo.
Marek
On Fri, Jul 25, 2014 at 6:32 PM, Jochen Rollwagen joro-2013@t-online.de wrote:
I've recently ported the peopsxgl OpenGL-GPU-Plugin for the pcsx Playstation1 Emulator to the Powerpc-architecture. When running certain games (for instance "Vagrant Stories") during longer cut-scenes i get a reproducible crash of the radeon drm driver (i.e. it always crashes at certain points in the scene) with the following message (in german):
pcsx: radeon_cs_gem.c:181: cs_gem_write_reloc: Zusicherung »boi->space_accounted« nicht erfüllt. Abgebrochen (Speicherabzug geschrieben)
This happens with all the latest 3.10, 3.12 and 3.14 kernels.
Other than that i'm running the latest xorg-ati driver, libdrm and mesa from git on a Mac Mini G4 (PowerPC).
OpenGL vendor string: Mesa Project OpenGL renderer string: Mesa DRI R200 (RV280 5962) TCL DRI2 OpenGL version string: 1.3 Mesa 10.1.6 (git-42f86ef)
I guess the issue is memory/vm/swap-related since the machine only has 1 gb RAM. The GPU has 64 MB VRAM.
Any ideas what i could do to avoid these crashes ?
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