(In reply to comment #14) > Thanks for the feedback. So it is a precision issue after all. If fglrx > exhibits the same behavior, there is nothing I can do. I don't know of any > hardware state which controls precision of texture addressing. I would guess it needs input from the AMD folks. So I guess getting their attention is one thing that could be done. Maybe a microcode update could solve. I also haven't tested this in ages. Might not be an issue for modern chips...