https://bugs.freedesktop.org/show_bug.cgi?id=100785
--- Comment #3 from Hi-Angel Hi-Angel@yandex.ru --- (In reply to Timothy Arceri from comment #2)
Does it work if you set:
R600_DEBUG=nosb
Yeah, this way it does pass.
Also it would be helpful if you could attach a before and after shader dump using.
R600_DEBUG=vs,ps
Attaching.