Am 05.04.2018 um 00:32 schrieb Eric Anholt:
These comments answer all the questions I had for myself when implementing a driver using the GPU scheduler.
Signed-off-by: Eric Anholt eric@anholt.net
Reviewed-by: Christian König christian.koenig@amd.com
Already pushed to amd-staging-drm-next as well.
Thanks, Christian.
include/drm/gpu_scheduler.h | 46 +++++++++++++++++++++++++++++++++---- 1 file changed, 42 insertions(+), 4 deletions(-)
diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h index dfd54fb94e10..c053a32341bf 100644 --- a/include/drm/gpu_scheduler.h +++ b/include/drm/gpu_scheduler.h @@ -43,10 +43,12 @@ enum drm_sched_priority { };
/**
- A scheduler entity is a wrapper around a job queue or a group
- of other entities. Entities take turns emitting jobs from their
- job queues to corresponding hardware ring based on scheduling
- policy.
- drm_sched_entity - A wrapper around a job queue (typically attached
- to the DRM file_priv).
- Entities will emit jobs in order to their corresponding hardware
- ring, and the scheduler will alternate between entities based on
*/ struct drm_sched_entity { struct list_head list;
- scheduling policy.
@@ -78,7 +80,18 @@ struct drm_sched_rq {
struct drm_sched_fence { struct dma_fence scheduled;
- /* This fence is what will be signaled by the scheduler when
* the job is completed.
*
* When setting up an out fence for the job, you should use
* this, since it's available immediately upon
* drm_sched_job_init(), and the fence returned by the driver
* from run_job() won't be created until the dependencies have
* resolved.
struct dma_fence finished;*/
- struct dma_fence_cb cb; struct dma_fence *parent; struct drm_gpu_scheduler *sched;
@@ -88,6 +101,13 @@ struct drm_sched_fence {
struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f);
+/**
- drm_sched_job - A job to be run by an entity.
- A job is created by the driver using drm_sched_job_init(), and
- should call drm_sched_entity_push_job() once it wants the scheduler
- to schedule the job.
- */ struct drm_sched_job { struct spsc_node queue_node; struct drm_gpu_scheduler *sched;
@@ -112,10 +132,28 @@ static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job,
- these functions should be implemented in driver side
*/ struct drm_sched_backend_ops {
- /* Called when the scheduler is considering scheduling this
* job next, to get another struct dma_fence for this job to
* block on. Once it returns NULL, run_job() may be called.
struct dma_fence *(*dependency)(struct drm_sched_job *sched_job, struct drm_sched_entity *s_entity);*/
- /* Called to execute the job once all of the dependencies have
* been resolved. This may be called multiple times, if
* timedout_job() has happened and drm_sched_job_recovery()
* decides to try it again.
struct dma_fence *(*run_job)(struct drm_sched_job *sched_job);*/
- /* Called when a job has taken too long to execute, to trigger
* GPU recovery.
void (*timedout_job)(struct drm_sched_job *sched_job);*/
- /* Called once the job's finished fence has been signaled and
* it's time to clean it up.
void (*free_job)(struct drm_sched_job *sched_job); };*/