On Fri, 28 Sep 2018 16:21:25 -0700 Eric Anholt eric@anholt.net wrote:
Since this is UAPI, it's good to document what exactly the guarantees we're providing are.
Signed-off-by: Eric Anholt eric@anholt.net
Reviewed-by: Boris Brezillon boris.brezillon@bootlin.com
include/uapi/drm/v3d_drm.h | 10 ++++++++++ 1 file changed, 10 insertions(+)
diff --git a/include/uapi/drm/v3d_drm.h b/include/uapi/drm/v3d_drm.h index 7b6627783608..f446656d00b1 100644 --- a/include/uapi/drm/v3d_drm.h +++ b/include/uapi/drm/v3d_drm.h @@ -58,6 +58,11 @@ struct drm_v3d_submit_cl { * coordinate shader to determine where primitives land on the screen, * then writes out the state updates and draw calls necessary per tile * to the tile allocation BO.
*
* This BCL will block on any previous BCL submitted on the
* same FD, but not on any RCL or BCLs submitted by other
* clients -- that is left up to the submitter to control
*/ __u32 bcl_start;* using in_sync_bcl if necessary.
@@ -69,6 +74,11 @@ struct drm_v3d_submit_cl { * This is the second set of commands executed, which will either * execute the tiles that have been set up by the BCL, or a fixed set * of tiles (in the case of RCL-only blits).
*
* This RCL will block on this submit's BCL, and any previous
* RCL submitted on the same FD, but not on any RCL or BCLs
* submitted by other clients -- that is left up to the
*/ __u32 rcl_start;* submitter to control using in_sync_rcl if necessary.