On Mon, Oct 01, 2018 at 06:01:38PM +0530, Sharat Masetty wrote:
This patch changes to kzalloc and avoids setting individual submit struct fields to zero manually.
I don't think this one is worth it. There are so many members in submit and so few that get reset to 0 - I don't think the extra cycles are worth it in this fast path.
Signed-off-by: Sharat Masetty smasetty@codeaurora.org
drivers/gpu/drm/msm/msm_gem_submit.c | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-)
diff --git a/drivers/gpu/drm/msm/msm_gem_submit.c b/drivers/gpu/drm/msm/msm_gem_submit.c index a7c8cbc..7931c2a 100644 --- a/drivers/gpu/drm/msm/msm_gem_submit.c +++ b/drivers/gpu/drm/msm/msm_gem_submit.c @@ -41,24 +41,19 @@ static struct msm_gem_submit *submit_create(struct drm_device *dev, if (sz > SIZE_MAX) return NULL;
- submit = kmalloc(sz, GFP_KERNEL | __GFP_NOWARN | __GFP_NORETRY);
submit = kzalloc(sz, GFP_KERNEL | __GFP_NOWARN | __GFP_NORETRY); if (!submit) return NULL;
submit->dev = dev; submit->gpu = gpu; submit->ctx = ctx;
submit->hw_fence = NULL; submit->out_fence_id = -1; submit->pid = get_pid(task_pid(current)); submit->cmd = (void *)&submit->bos[nr_bos]; submit->queue = queue; submit->ring = gpu->rb[queue->prio];
/* initially, until copy_from_user() and bo lookup succeeds: */
submit->nr_bos = 0;
submit->nr_cmds = 0;
INIT_LIST_HEAD(&submit->node); INIT_LIST_HEAD(&submit->bo_list); ww_acquire_init(&submit->ticket, &reservation_ww_class);
-- 1.9.1