Bug ID | 98724 |
---|---|
Summary | garbled output using glDrawElementsIndirect |
Product | Mesa |
Version | git |
Hardware | Other |
OS | Linux (All) |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/Gallium/radeonsi |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | logan@bacoosta.com |
QA Contact | dri-devel@lists.freedesktop.org |
I work on an N64 emulator (GLupeN64). I received a report from a user that they had garbled output from the application. They tried it with llvmpipe and it worked. The issue report is here: https://github.com/loganmc10/GLupeN64/issues/102 It includes and apitrace and a screenshot. I had him disable indirect drawing, and in that mode the application will use glDrawElementsBaseVertex instead of glDrawElementsIndirect. He said that that fixed the issue, but it was very slow.