Bug ID 98724
Summary garbled output using glDrawElementsIndirect
Product Mesa
Version git
Hardware Other
OS Linux (All)
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/radeonsi
Assignee dri-devel@lists.freedesktop.org
Reporter logan@bacoosta.com
QA Contact dri-devel@lists.freedesktop.org

I work on an N64 emulator (GLupeN64). I received a report from a user that they
had garbled output from the application. They tried it with llvmpipe and it
worked.

The issue report is here:
https://github.com/loganmc10/GLupeN64/issues/102

It includes and apitrace and a screenshot.

I had him disable indirect drawing, and in that mode the application will use
glDrawElementsBaseVertex instead of glDrawElementsIndirect. He said that that
fixed the issue, but it was very slow.


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