(In reply to Nicolai Hähnle from comment #16) > (Old versions of) AstroMenace use glTexStorage2D to create a texture with an > incomplete mipmap pyramid (the 1x1 level is missing). This pyramid is not > honored by the state tracker's implementation of glGenerateMipmap, which > results in various broken textures. Hmm I totally missed this when I fixed pretty much the same bug in mesa core mipgen code. I guess it's a real pity there's no piglit test for this...