Priority | medium |
---|---|
Bug ID | 62012 |
Assignee | dri-devel@lists.freedesktop.org |
Summary | Intermittent black geometry |
Severity | major |
Classification | Unclassified |
OS | All |
Reporter | michel@daenzer.net |
Hardware | Other |
Status | NEW |
Version | git |
Component | Drivers/Gallium/radeonsi |
Product | Mesa |
Some apps intermittently show black instead of the expected coloration for some parts of the geometry. Investigating this with the rss-glx hack atunnel, the depth buffer appears to have the correct values for the affected areas. So apparently the pixel shader either doesn't run or fails to produce the correct colour values there for some reason.