https://bugs.freedesktop.org/show_bug.cgi?id=30167
Summary: Heroes of Newerth: Setting shader quality to medium results in corrupt rendering Product: Mesa Version: git Platform: Other URL: http://www.heroesofnewerth.com/ OS/Version: All Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r300 AssignedTo: dri-devel@lists.freedesktop.org ReportedBy: sa@whiz.se
Created an attachment (id=38673) --> (https://bugs.freedesktop.org/attachment.cgi?id=38673) Screenshot on medium setting
In the game Heroes of Newerth, turning the setting "Shader Quality" to medium or high results in corrupt rendering of water.
This seems to be a regression from the glsl2 merge, but it seems fine on llvmpipe, so I'm guessing the bug is specific to r300g.
I _think_ it's possible to reproduce this bug without buying the game, by only registering and then either starting a practice game or running the tutorial. If not, I'll see about getting some trial invites.
The rest of the effects in the game seems to be working fine.
System environment: -- system architecture: 32-bit -- Linux distribution: Debian unstable -- GPU: RV570 -- Model: Asus EAX1950Pro 256MB -- Display connector: DVI -- xf86-video-ati: e9928fe036e9382fd7bc353f3f05531445f08977 -- xserver: 1.8.99.904 (1.9.0 RC 5) -- mesa: 6f839eb631511925505093be4d0509ac14f5675b -- drm: 23287f05cf2443ddf9e028e29beb5bd30979c6cf -- kernel: 2.6.35.4