On Sat, Mar 08, 2014 at 01:51:16PM +0530, sagar.a.kamble@intel.com wrote:
From: Sagar Kamble sagar.a.kamble@intel.com
This patch creates a generic blending enum property. Drivers may support subset of these values.
Cc: airlied@linux.ie Cc: dri-devel@lists.freedesktop.org Cc: linux-kernel@vger.kernel.org Signed-off-by: Sagar Kamble sagar.a.kamble@intel.com
drivers/gpu/drm/drm_crtc.c | 33 +++++++++++++++++++++++++++++++++ include/drm/drm_crtc.h | 25 +++++++++++++++++++++++++ 2 files changed, 58 insertions(+)
diff --git a/drivers/gpu/drm/drm_crtc.c b/drivers/gpu/drm/drm_crtc.c index 4e43fc2..15281a3 100644 --- a/drivers/gpu/drm/drm_crtc.c +++ b/drivers/gpu/drm/drm_crtc.c @@ -4147,3 +4147,36 @@ void drm_mode_config_cleanup(struct drm_device *dev) idr_destroy(&dev->mode_config.crtc_idr); } EXPORT_SYMBOL(drm_mode_config_cleanup);
+struct drm_property *drm_mode_create_blend_property(struct drm_device *dev,
unsigned int supported_factors)
+{
- static const struct drm_prop_enum_list props[] = {
{ DRM_BLEND_NONE, "none" },
{ DRM_BLEND_ZERO, "zero" },
{ DRM_BLEND_ONE, "one" },
{ DRM_BLEND_SRC_COLOR, "src-color" },
{ DRM_BLEND_ONE_MINUS_SRC_COLOR, "one-minus-src-color" },
{ DRM_BLEND_DST_COLOR, "dst-color" },
{ DRM_BLEND_ONE_MINUS_DST_COLOR, "one-minus-dst-color" },
{ DRM_BLEND_SRC_ALPHA, "src-alpha" },
{ DRM_BLEND_ONE_MINUS_SRC_ALPHA, "one-minus-src-alpha" },
{ DRM_BLEND_DST_ALPHA, "dst-alpha" },
{ DRM_BLEND_ONE_MINUS_DST_ALPHA, "one-minus-dst-alpha" },
{ DRM_BLEND_CONSTANT_COLOR, "constant-color" },
{ DRM_BLEND_ONE_MINUS_CONSTANT_COLOR, "one-minus-constant-color" },
{ DRM_BLEND_CONSTANT_ALPHA, "constant-alpha" },
{ DRM_BLEND_ONE_MINUS_CONSTANT_ALPHA, "one-minus-constant-alpha" },
{ DRM_BLEND_SRC_ALPHA_SATURATE, "alpha-saturate" },
{ DRM_BLEND_SRC1_COLOR, "src1-color" },
{ DRM_BLEND_ONE_MINUS_SRC1_COLOR, "one-minus-src1-color" },
{ DRM_BLEND_SRC1_ALPHA, "src1-alpha" },
{ DRM_BLEND_ONE_MINUS_SRC1_ALPHA, "one-minus-src1-alpha" },
{ DRM_BLEND_PREMULTIPLIED_ALPHA, "pre-multiplied-alpha" }
- };
Another few notes:
- You seem to assume that there's a need for DRM_BLEND_NONE, what would it do? The property should default to DRM_BLEND_SRC_COLOR ie "Take the color from this plane for the blending".
- There's no need to expose SRC1 variants, this was done in GL to expose a second color the fragment shader can output, not applicable here.