https://bugs.freedesktop.org/show_bug.cgi?id=103743
--- Comment #5 from Philip Rebohle philip.rebohle@tu-dortmund.de --- I found another pair of equivalent expressions that produce different results.
Working as expected: if ((floatBitsToUint(R0).y >= 0x4u ? 0xffffffffu : 0u) == 0xffffffffu)
Showing artifacts: if ((floatBitsToUint(R0).y >= 0x4u ? 0xffffffffu : 0u) != 0u)