https://bugs.freedesktop.org/show_bug.cgi?id=30924
--- Comment #1 from Scott Bertilson ssb@umn.edu 2010-10-17 09:54:00 PDT --- What I mean here is that everywhere else that I see driAllocateTexture used, the return value is actually checked against -1 which seems to indicate that this must not be right whether or not it actually caused the segfault.