(In reply to comment #4) > [...] since valgrinding 32 bit WoW on a 64 bit box is currently beyond me, As suggested in your WoW bug report, please try valgrind on replaying an apitrace instead. > I am hunting for memory errors in other workloads instead, in the hope that > they might provide some insight.) valgrind finds one 352 byte leak with celestia. That can't possibly explain the issues you're having with WoW.