https://bugs.freedesktop.org/show_bug.cgi?id=111591
--- Comment #13 from Shmerl shtetldik@gmail.com --- (In reply to Timothy Arceri from comment #12)
For now you could try using the environment variable:
allow_glsl_cross_stage_interpolation_mismatch=true
Thanks! I tried setting it, and it shows the message that it's overridden, but the game still hangs.