What | Removed | Added |
---|---|---|
Status | NEW | NEEDINFO |
Since this is actually a Cg shader, it's hard to say for sure. Is the error log from the driver available? Depending on the GLSL version that is used, it is probably these lines: float y = yuv.b *255; float u = yuv.g *255; float v = yuv.r *255; Many GLSL versions do not do automatic type conversions. If you change these to float y = yuv.b *255.; float u = yuv.g *255.; float v = yuv.r *255.; it should work. Some of the other constants may need similar treatment. You could also request a GLSL version that does automatic conversions (1.20 or later).