https://bugs.freedesktop.org/show_bug.cgi?id=58033
--- Comment #5 from Chris Rankin rankincj@googlemail.com --- (In reply to comment #4)
Can you bisect?
Apparently, this is the bad commit:
39737e17e7a61535a35669756161005a7a5c887b is the first bad commit commit 39737e17e7a61535a35669756161005a7a5c887b Author: Marek Olšák maraeo@gmail.com Date: Mon Dec 3 01:26:22 2012 +0100
st/dri: always allocate private depth-stencil buffers
This disables DRI2 sharing of zbuffers. The window zbuffer is allocated just like any other texture - through resource_create.
The idea of allocating a zbuffer through DRI2 isn't very useful with MSAA, where a single-sample zbuffer is useless.
IIRC, the Intel driver does the same thing.
Reviewed-by: Brian Paul brianp@vmware.com
:040000 040000 e8045e2d2c7e9a1ebd6eb1f22c93b97b9c3e8ce7 4deb5755e011d592366e6140bf385bfefe157f3f M src